GLM: ext.hpp Source File

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ext.hpp
1
58 #ifndef GLM_EXT_INCLUDED
59 #define GLM_EXT_INCLUDED
60
61 #if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_EXT_INCLUDED_DISPLAYED))
62 # define GLM_MESSAGE_EXT_INCLUDED_DISPLAYED
63 # pragma message("GLM: All extensions included (not recommanded)")
64 #endif//GLM_MESSAGES
65
66 #include "./gtc/constants.hpp"
67 #include "./gtc/epsilon.hpp"
68 #include "./gtc/matrix_access.hpp"
69 #include "./gtc/matrix_integer.hpp"
70 #include "./gtc/matrix_inverse.hpp"
71 #include "./gtc/matrix_transform.hpp"
72 #include "./gtc/noise.hpp"
73 #include "./gtc/packing.hpp"
74 #include "./gtc/quaternion.hpp"
75 #include "./gtc/random.hpp"
76 #include "./gtc/reciprocal.hpp"
77 #include "./gtc/type_precision.hpp"
78 #include "./gtc/type_ptr.hpp"
79 #include "./gtc/ulp.hpp"
80
81 #include "./gtx/associated_min_max.hpp"
82 #include "./gtx/bit.hpp"
83 #include "./gtx/closest_point.hpp"
84 #include "./gtx/color_space.hpp"
85 #include "./gtx/color_space_YCoCg.hpp"
86 #include "./gtx/compatibility.hpp"
87 #include "./gtx/component_wise.hpp"
88 #include "./gtx/dual_quaternion.hpp"
89 #include "./gtx/euler_angles.hpp"
90 #include "./gtx/extend.hpp"
91 #include "./gtx/extented_min_max.hpp"
92 #include "./gtx/fast_exponential.hpp"
93 #include "./gtx/fast_square_root.hpp"
94 #include "./gtx/fast_trigonometry.hpp"
95 #include "./gtx/gradient_paint.hpp"
96 #include "./gtx/handed_coordinate_space.hpp"
97 #include "./gtx/inertia.hpp"
98 #include "./gtx/int_10_10_10_2.hpp"
99 #include "./gtx/integer.hpp"
100 #include "./gtx/intersect.hpp"
101 #include "./gtx/log_base.hpp"
102 #include "./gtx/matrix_cross_product.hpp"
103 #include "./gtx/matrix_interpolation.hpp"
104 #include "./gtx/matrix_major_storage.hpp"
105 #include "./gtx/matrix_operation.hpp"
106 #include "./gtx/matrix_query.hpp"
107 #include "./gtx/mixed_product.hpp"
108 #include "./gtx/multiple.hpp"
109 #include "./gtx/norm.hpp"
110 #include "./gtx/normal.hpp"
111 #include "./gtx/normalize_dot.hpp"
112 #include "./gtx/number_precision.hpp"
113 #include "./gtx/optimum_pow.hpp"
114 #include "./gtx/orthonormalize.hpp"
115 #include "./gtx/perpendicular.hpp"
116 #include "./gtx/polar_coordinates.hpp"
117 #include "./gtx/projection.hpp"
118 #include "./gtx/quaternion.hpp"
119 #include "./gtx/raw_data.hpp"
120 #include "./gtx/rotate_vector.hpp"
121 #include "./gtx/spline.hpp"
122 #include "./gtx/std_based_type.hpp"
123 #include "./gtx/string_cast.hpp"
124 #include "./gtx/transform.hpp"
125 #include "./gtx/transform2.hpp"
126 #include "./gtx/vec1.hpp"
127 #include "./gtx/vector_angle.hpp"
128 #include "./gtx/vector_query.hpp"
129 #include "./gtx/wrap.hpp"
130
131 #if(GLM_ARCH & GLM_ARCH_SSE2)
132 # include "./gtx/simd_vec4.hpp"
133 # include "./gtx/simd_mat4.hpp"
134 #endif
135
136 #endif //GLM_EXT_INCLUDED
euler_angles.hpp
OpenGL Mathematics (glm.g-truc.net)
epsilon.hpp
OpenGL Mathematics (glm.g-truc.net)
ulp.hpp
OpenGL Mathematics (glm.g-truc.net)
packing.hpp
OpenGL Mathematics (glm.g-truc.net)
extend.hpp
OpenGL Mathematics (glm.g-truc.net)
gradient_paint.hpp
OpenGL Mathematics (glm.g-truc.net)
color_space_YCoCg.hpp
OpenGL Mathematics (glm.g-truc.net)
transform.hpp
OpenGL Mathematics (glm.g-truc.net)
vec1.hpp
OpenGL Mathematics (glm.g-truc.net)
reciprocal.hpp
OpenGL Mathematics (glm.g-truc.net)
fast_square_root.hpp
OpenGL Mathematics (glm.g-truc.net)
number_precision.hpp
OpenGL Mathematics (glm.g-truc.net)
matrix_inverse.hpp
OpenGL Mathematics (glm.g-truc.net)
inertia.hpp
OpenGL Mathematics (glm.g-truc.net)
vector_query.hpp
OpenGL Mathematics (glm.g-truc.net)
dual_quaternion.hpp
OpenGL Mathematics (glm.g-truc.net)
matrix_query.hpp
OpenGL Mathematics (glm.g-truc.net)
multiple.hpp
OpenGL Mathematics (glm.g-truc.net)
component_wise.hpp
OpenGL Mathematics (glm.g-truc.net)
quaternion.hpp
OpenGL Mathematics (glm.g-truc.net)
rotate_vector.hpp
OpenGL Mathematics (glm.g-truc.net)
normalize_dot.hpp
OpenGL Mathematics (glm.g-truc.net)
matrix_interpolation.hpp
OpenGL Mathematics (glm.g-truc.net)
orthonormalize.hpp
OpenGL Mathematics (glm.g-truc.net)
color_space.hpp
OpenGL Mathematics (glm.g-truc.net)
string_cast.hpp
OpenGL Mathematics (glm.g-truc.net)
bit.hpp
OpenGL Mathematics (glm.g-truc.net)
polar_coordinates.hpp
OpenGL Mathematics (glm.g-truc.net)
spline.hpp
OpenGL Mathematics (glm.g-truc.net)
noise.hpp
OpenGL Mathematics (glm.g-truc.net)
random.hpp
OpenGL Mathematics (glm.g-truc.net)
fast_exponential.hpp
OpenGL Mathematics (glm.g-truc.net)
mixed_product.hpp
OpenGL Mathematics (glm.g-truc.net)
compatibility.hpp
OpenGL Mathematics (glm.g-truc.net)
vector_angle.hpp
OpenGL Mathematics (glm.g-truc.net)
type_precision.hpp
OpenGL Mathematics (glm.g-truc.net)
matrix_operation.hpp
OpenGL Mathematics (glm.g-truc.net)
integer.hpp
OpenGL Mathematics (glm.g-truc.net)
wrap.hpp
OpenGL Mathematics (glm.g-truc.net)
std_based_type.hpp
OpenGL Mathematics (glm.g-truc.net)
associated_min_max.hpp
OpenGL Mathematics (glm.g-truc.net)
quaternion.hpp
OpenGL Mathematics (glm.g-truc.net)
simd_vec4.hpp
OpenGL Mathematics (glm.g-truc.net)
normal.hpp
OpenGL Mathematics (glm.g-truc.net)
matrix_integer.hpp
OpenGL Mathematics (glm.g-truc.net)
handed_coordinate_space.hpp
OpenGL Mathematics (glm.g-truc.net)
matrix_access.hpp
OpenGL Mathematics (glm.g-truc.net)
type_ptr.hpp
OpenGL Mathematics (glm.g-truc.net)
log_base.hpp
OpenGL Mathematics (glm.g-truc.net)
fast_trigonometry.hpp
OpenGL Mathematics (glm.g-truc.net)
optimum_pow.hpp
OpenGL Mathematics (glm.g-truc.net)
matrix_major_storage.hpp
OpenGL Mathematics (glm.g-truc.net)
perpendicular.hpp
OpenGL Mathematics (glm.g-truc.net)
extented_min_max.hpp
OpenGL Mathematics (glm.g-truc.net)
matrix_transform.hpp
OpenGL Mathematics (glm.g-truc.net)
intersect.hpp
OpenGL Mathematics (glm.g-truc.net)
transform2.hpp
OpenGL Mathematics (glm.g-truc.net)
projection.hpp
OpenGL Mathematics (glm.g-truc.net)
norm.hpp
OpenGL Mathematics (glm.g-truc.net)
raw_data.hpp
OpenGL Mathematics (glm.g-truc.net)
matrix_cross_product.hpp
OpenGL Mathematics (glm.g-truc.net)
constants.hpp
OpenGL Mathematics (glm.g-truc.net)