GLM: quaternion.hpp Source File

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gtx/quaternion.hpp
Go to the documentation of this file.
1
39 #ifndef GLM_GTX_quaternion
40 #define GLM_GTX_quaternion
41
42 // Dependency:
43 #include "../glm.hpp"
44 #include "../gtc/constants.hpp"
45 #include "../gtc/quaternion.hpp"
46 #include "../gtx/norm.hpp"
47
48 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
49 # pragma message("GLM: GLM_GTX_quaternion extension included")
50 #endif
51
52 namespace glm
53 {
56
60 template<typename T, precision P>
61 detail::tvec3<T, P> cross(
62 detail::tquat<T, P> const & q,
63 detail::tvec3<T, P> const & v);
64
68 template<typename T, precision P>
69 detail::tvec3<T, P> cross(
70 detail::tvec3<T, P> const & v,
71 detail::tquat<T, P> const & q);
72
77 template<typename T, precision P>
78 detail::tquat<T, P> squad(
79 detail::tquat<T, P> const & q1,
80 detail::tquat<T, P> const & q2,
81 detail::tquat<T, P> const & s1,
82 detail::tquat<T, P> const & s2,
83 T const & h);
84
88 template<typename T, precision P>
89 detail::tquat<T, P> intermediate(
90 detail::tquat<T, P> const & prev,
91 detail::tquat<T, P> const & curr,
92 detail::tquat<T, P> const & next);
93
97 template<typename T, precision P>
98 detail::tquat<T, P> exp(
99 detail::tquat<T, P> const & q);
100
104 template<typename T, precision P>
105 detail::tquat<T, P> log(
106 detail::tquat<T, P> const & q);
107
111 template<typename T, precision P>
112 detail::tquat<T, P> pow(
113 detail::tquat<T, P> const & x,
114 T const & y);
115
119 //template<typename T, precision P>
120 //detail::tquat<T, P> sqrt(
121 // detail::tquat<T, P> const & q);
122
126 template<typename T, precision P>
127 detail::tvec3<T, P> rotate(
128 detail::tquat<T, P> const & q,
129 detail::tvec3<T, P> const & v);
130
134 template<typename T, precision P>
135 detail::tvec4<T, P> rotate(
136 detail::tquat<T, P> const & q,
137 detail::tvec4<T, P> const & v);
138
142 template<typename T, precision P>
143 T extractRealComponent(
144 detail::tquat<T, P> const & q);
145
149 template<typename T, precision P>
150 detail::tmat3x3<T, P> toMat3(
151 detail::tquat<T, P> const & x){return mat3_cast(x);}
152
156 template<typename T, precision P>
157 detail::tmat4x4<T, P> toMat4(
158 detail::tquat<T, P> const & x){return mat4_cast(x);}
159
163 template<typename T, precision P>
164 detail::tquat<T, P> toQuat(
165 detail::tmat3x3<T, P> const & x){return quat_cast(x);}
166
170 template<typename T, precision P>
171 detail::tquat<T, P> toQuat(
172 detail::tmat4x4<T, P> const & x){return quat_cast(x);}
173
177 template<typename T, precision P>
178 detail::tquat<T, P> shortMix(
179 detail::tquat<T, P> const & x,
180 detail::tquat<T, P> const & y,
181 T const & a);
182
186 template<typename T, precision P>
187 detail::tquat<T, P> fastMix(
188 detail::tquat<T, P> const & x,
189 detail::tquat<T, P> const & y,
190 T const & a);
191
197 template<typename T, precision P>
198 detail::tquat<T, P> rotation(
199 detail::tvec3<T, P> const & orig,
200 detail::tvec3<T, P> const & dest);
201
205 template<typename T, precision P>
206 T length2(detail::tquat<T, P> const & q);
207
209 }//namespace glm
210
211 #include "quaternion.inl"
212
213 #endif//GLM_GTX_quaternion
glm::toQuat
detail::tquat< T, P > toQuat(detail::tmat3x3< T, P > const &x)
Converts a 3 * 3 matrix to a quaternion.
Definition: gtx/quaternion.hpp:164
glm::extractRealComponent
T extractRealComponent(detail::tquat< T, P > const &q)
Extract the real component of a quaternion.
glm::cross
GLM_FUNC_DECL detail::tvec3< T, P > cross(detail::tvec3< T, P > const &x, detail::tvec3< T, P > const &y)
Returns the cross product of x and y.
glm::quat_cast
GLM_FUNC_DECL detail::tquat< T, P > quat_cast(detail::tmat3x3< T, P > const &x)
Converts a 3 * 3 matrix to a quaternion.
glm::rotate
GLM_FUNC_DECL detail::tmat4x4< T, P > rotate(detail::tmat4x4< T, P > const &m, T const &angle, detail::tvec3< T, P > const &axis)
Builds a rotation 4 * 4 matrix created from an axis vector and an angle.
glm::toMat4
detail::tmat4x4< T, P > toMat4(detail::tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
Definition: gtx/quaternion.hpp:157
glm::exp
GLM_FUNC_DECL genType exp(genType const &x)
Returns the natural exponentiation of x, i.e., e^x.
glm::intermediate
detail::tquat< T, P > intermediate(detail::tquat< T, P > const &prev, detail::tquat< T, P > const &curr, detail::tquat< T, P > const &next)
Returns an intermediate control point for squad interpolation.
glm::shortMix
detail::tquat< T, P > shortMix(detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a)
Quaternion interpolation using the rotation short path.
glm::mat4_cast
GLM_FUNC_DECL detail::tmat4x4< T, P > mat4_cast(detail::tquat< T, P > const &x)
Converts a quaternion to a 4 * 4 matrix.
glm::length2
T length2(T const &x)
Returns the squared length of x.
glm::toMat3
detail::tmat3x3< T, P > toMat3(detail::tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
Definition: gtx/quaternion.hpp:150
glm::squad
detail::tquat< T, P > squad(detail::tquat< T, P > const &q1, detail::tquat< T, P > const &q2, detail::tquat< T, P > const &s1, detail::tquat< T, P > const &s2, T const &h)
Compute a point on a path according squad equation.
glm::pow
GLM_FUNC_DECL genType pow(genType const &base, genType const &exponent)
Returns &#39;base&#39; raised to the power &#39;exponent&#39;.
glm::mat3_cast
GLM_FUNC_DECL detail::tmat3x3< T, P > mat3_cast(detail::tquat< T, P > const &x)
Converts a quaternion to a 3 * 3 matrix.
glm::fastMix
detail::tquat< T, P > fastMix(detail::tquat< T, P > const &x, detail::tquat< T, P > const &y, T const &a)
Quaternion normalized linear interpolation.
glm::rotation
detail::tquat< T, P > rotation(detail::tvec3< T, P > const &orig, detail::tvec3< T, P > const &dest)
Compute the rotation between two vectors.
glm::log
GLM_FUNC_DECL genType log(genType const &x)
Returns the natural logarithm of x, i.e., returns the value y which satisfies the equation x = e^y...