GLM: normal.hpp Source File

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normal.hpp
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1
39 #ifndef GLM_GTX_normal
40 #define GLM_GTX_normal
41
42 // Dependency:
43 #include "../glm.hpp"
44
45 #if(defined(GLM_MESSAGES) && !defined(GLM_EXT_INCLUDED))
46 # pragma message("GLM: GLM_GTX_normal extension included")
47 #endif
48
49 namespace glm
50 {
53
56 template <typename T, precision P>
57 detail::tvec3<T, P> triangleNormal(
58 detail::tvec3<T, P> const & p1,
59 detail::tvec3<T, P> const & p2,
60 detail::tvec3<T, P> const & p3);
61
63 }//namespace glm
64
65 #include "normal.inl"
66
67 #endif//GLM_GTX_normal
glm::triangleNormal
detail::tvec3< T, P > triangleNormal(detail::tvec3< T, P > const &p1, detail::tvec3< T, P > const &p2, detail::tvec3< T, P > const &p3)
Computes triangle normal from triangle points.