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    <OutDir>memobj64\</OutDir>
    <IntDir>memobj64\</IntDir>
    <NMakeBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= SBR=1 DEVSTUDIO= gpdlmemento &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= mementobsc</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= mementoclean &amp;&amp; nmake -f psi\msvc32.mak WIN64= SBR=1 DEVSTUDIO= gpdlmemento &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= mementobsc</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= mementoclean</NMakeCleanCommandLine>
    <NMakeOutput>$(ProjectDir)\..\membin\gpdlwin64.exe</NMakeOutput>
    <NMakePreprocessorDefinitions>WIN64;_DEBUG;DEBUG=1;TDEBUG=1;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='MementoXP|x64'">
    <OutDir>memobj64xp\</OutDir>
    <IntDir>memobj64xp\</IntDir>
    <NMakeBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= SBR=1 XP= DEVSTUDIO= gpdlmemento &amp;&amp; nmake -f psi\msvc32.mak WIN64= XP= DEVSTUDIO= mementobsc</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= XP= DEVSTUDIO= mementoclean &amp;&amp; nmake -f psi\msvc32.mak WIN64= SBR=1 XP= DEVSTUDIO= gpdlmemento &amp;&amp; nmake -f psi\msvc32.mak WIN64= XP= DEVSTUDIO= mementobsc</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= XP= DEVSTUDIO= mementoclean</NMakeCleanCommandLine>
    <NMakeOutput>$(ProjectDir)\..\membinxp\gpdlwin64.exe</NMakeOutput>
    <NMakePreprocessorDefinitions>WIN64;_DEBUG;DEBUG=1;TDEBUG=1;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-cups|Win32'">
    <OutDir>$(Configuration)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
    <NMakeBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak SBR=1 DEVSTUDIO= WITH_CUPS=1 gpdldebug &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= WITH_CUPS=1 debugbsc</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= WITH_CUPS=1 debugclean &amp;&amp; nmake -f psi\msvc32.mak SBR=1 DEVSTUDIO= WITH_CUPS=1 gpdldebug &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= WITH_CUPS=1 debugbsc</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= WITH_CUPS=1 debugclean</NMakeCleanCommandLine>
    <NMakeOutput>$(ProjectDir)\..\debugbin\gpdlwin32.exe</NMakeOutput>
    <NMakePreprocessorDefinitions>WIN32;_DEBUG;DEBUG=1;TDEBUG=1;HAVE_SSE2=1;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-cups|x64'">
    <OutDir>$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(Platform)\$(Configuration)\</IntDir>
    <NMakeBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= SBR=1 DEVSTUDIO= WITH_CUPS=1 gpdldebug &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= WITH_CUPS=1 debugbsc</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= WITH_CUPS=1 debugclean &amp;&amp; nmake -f psi\msvc32.mak WIN64= SBR=1 DEVSTUDIO= WITH_CUPS=1 gpdldebug &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= WITH_CUPS=1 debugbsc</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= debugclean</NMakeCleanCommandLine>
    <NMakeOutput>$(ProjectDir)\..\debugbin\gpdlwin64.exe</NMakeOutput>
    <NMakePreprocessorDefinitions>WIN64;_DEBUG;DEBUG=1;TDEBUG=1;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-contrib|Win32'">
    <OutDir>$(Configuration)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
    <NMakeBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak SBR=1 DEVSTUDIO= WITH_CONTRIB=1 gpdldebug &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= WITH_CONTRIB=1 debugbsc</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= WITH_CONTRIB=1 debugclean &amp;&amp; nmake -f psi\msvc32.mak SBR=1 DEVSTUDIO= WITH_CUPS=1 gpdldebug &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= WITH_CONTRIB=1 debugbsc</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= WITH_CONTRIB=1 debugclean</NMakeCleanCommandLine>
    <NMakeOutput>$(ProjectDir)\..\debugbin\gpdlwin32.exe</NMakeOutput>
    <NMakePreprocessorDefinitions>WIN32;_DEBUG;DEBUG=1;TDEBUG=1;HAVE_SSE2=1;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-contrib|x64'">
    <OutDir>$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(Platform)\$(Configuration)\</IntDir>
    <NMakeBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= SBR=1 DEVSTUDIO= WITH_CUPS=1 gpdldebug &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= WITH_CUPS=1 debugbsc</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= WITH_CUPS=1 debugclean &amp;&amp; nmake -f psi\msvc32.mak WIN64= SBR=1 DEVSTUDIO= WITH_CUPS=1 gpdldebug &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= WITH_CUPS=1 debugbsc</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= DEVSTUDIO= debugclean</NMakeCleanCommandLine>
    <NMakeOutput>$(ProjectDir)\..\debugbin\gpdlwin64.exe</NMakeOutput>
    <NMakePreprocessorDefinitions>WIN64;_DEBUG;DEBUG=1;TDEBUG=1;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-contrib|Win32'">
    <OutDir>$(Configuration)\</OutDir>
    <IntDir>$(Configuration)\</IntDir>
    <NMakeBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak SBR=1 DEVSTUDIO= gpdl &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= bsc</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= clean &amp;&amp; nmake -f psi\msvc32.mak SBR=1 DEVSTUDIO= gpdl &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= bsc</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak DEVSTUDIO= clean</NMakeCleanCommandLine>
    <NMakeOutput>$(ProjectDir)\..\bin\gpdlwin32.exe</NMakeOutput>
    <NMakePreprocessorDefinitions>WIN32;NDEBUG;HAVE_SSE2=1;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-contrib|x64'">
    <OutDir>$(Platform)\$(Configuration)\</OutDir>
    <IntDir>$(Platform)\$(Configuration)\</IntDir>
    <NMakeBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= WITH_CONTRIB=1 SBR=1 DEVSTUDIO= WITH_CONTRIB=1 gpdl &amp;&amp; nmake -f psi\msvc32.mak WIN64= WITH_CONTRIB=1 DEVSTUDIO= bsc</NMakeBuildCommandLine>
    <NMakeReBuildCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= WITH_CONTRIB=1 DEVSTUDIO= clean &amp;&amp; nmake -f psi\msvc32.mak WIN64= SBR=1 WITH_CONTRIB=1 DEVSTUDIO= gpdl &amp;&amp; nmake -f psi\msvc32.mak WIN64= WITH_CONTRIB=1 DEVSTUDIO= bsc</NMakeReBuildCommandLine>
    <NMakeCleanCommandLine>cd .. &amp;&amp; nmake -f psi\msvc32.mak WIN64= WITH_CONTRIB=1 DEVSTUDIO= clean</NMakeCleanCommandLine>
    <NMakeOutput>$(ProjectDir)\..\bin\gpdlwin64.exe</NMakeOutput>
    <NMakePreprocessorDefinitions>WIN32;NDEBUG;$(NMakePreprocessorDefinitions)</NMakePreprocessorDefinitions>
  </PropertyGroup>
  <ItemDefinitionGroup>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\gpdl\jbig2top.c" />
    <ClCompile Include="..\gpdl\jp2ktop.c" />
    <ClCompile Include="..\gpdl\jpgtop.c" />
    <ClCompile Include="..\gpdl\pngtop.c" />
    <ClCompile Include="..\gpdl\psitop.c" />
    <ClCompile Include="..\gpdl\pwgtop.c" />
    <ClCompile Include="..\gpdl\tifftop.c" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>
