<?xml version="1.0"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
  <asset>
    <contributor>
      <author>Assimp</author>
      <authoring_tool>Assimp Collada Exporter</authoring_tool>
    </contributor>
    <created>2020-08-02T13:13:20</created>
    <modified>2020-08-02T13:13:20</modified>
    <unit name="meter" meter="1" />
    <up_axis>Y_UP</up_axis>
  </asset>
  <library_effects>
    <effect id="m0DefaultMaterial-fx" name="m0DefaultMaterial">
      <profile_COMMON>
        <technique sid="common">
          <phong>
            <ambient>
              <color sid="ambient">0.05   0.05   0.05   1</color>
            </ambient>
            <diffuse>
              <color sid="diffuse">0.6   0.6   0.6   1</color>
            </diffuse>
            <specular>
              <color sid="specular">0.6   0.6   0.6   1</color>
            </specular>
          </phong>
        </technique>
      </profile_COMMON>
    </effect>
  </library_effects>
  <library_materials>
    <material id="m0DefaultMaterial" name="m0DefaultMaterial">
      <instance_effect url="#m0DefaultMaterial-fx"/>
    </material>
  </library_materials>
  <library_geometries>
    <geometry id="meshId0" name="meshId0_name" >
      <mesh>
        <source id="meshId0-positions" name="meshId0-positions">
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          <technique_common>
            <accessor count="36" offset="0" source="#meshId0-positions-array" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <source id="meshId0-normals" name="meshId0-normals">
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          <technique_common>
            <accessor count="36" offset="0" source="#meshId0-normals-array" stride="3">
              <param name="X" type="float" />
              <param name="Y" type="float" />
              <param name="Z" type="float" />
            </accessor>
          </technique_common>
        </source>
        <vertices id="meshId0-vertices">
          <input semantic="POSITION" source="#meshId0-positions" />
          <input semantic="NORMAL" source="#meshId0-normals" />
        </vertices>
        <polylist count="12" material="theresonlyone">
          <input offset="0" semantic="VERTEX" source="#meshId0-vertices" />
          <vcount>3 3 3 3 3 3 3 3 3 3 3 3 </vcount>
          <p>0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 </p>
        </polylist>
      </mesh>
    </geometry>
  </library_geometries>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="AssimpScene" name="AssimpScene">
        <matrix>1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#meshId0">
          <bind_material>
            <technique_common>
              <instance_material symbol="theresonlyone" target="#m0DefaultMaterial" />
            </technique_common>
          </bind_material>
        </instance_geometry>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene" />
  </scene>
</COLLADA>
