<?xml version="1.0" encoding="utf-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  <asset>
    <contributor>
      <author>Blender User</author>
      <authoring_tool>Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9abfa</authoring_tool>
    </contributor>
    <created>2018-02-28T14:12:01</created>
    <modified>2018-02-28T14:12:01</modified>
    <unit name="meter" meter="1"/>
    <up_axis>Z_UP</up_axis>
  </asset>
  <library_images/>
  <library_geometries>
    <geometry id="triangle-mesh" name="triangle">
      <mesh>
        <source id="triangle-mesh-positions">
          <float_array id="triangle-mesh-positions-array" count="9">0 0 0 10 0 0 10 10 0</float_array>
          <technique_common>
            <accessor source="#triangle-mesh-positions-array" count="3" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="triangle-mesh-normals">
          <float_array id="triangle-mesh-normals-array" count="3">0 0 1</float_array>
          <technique_common>
            <accessor source="#triangle-mesh-normals-array" count="1" stride="3">
              <param name="X" type="float"/>
              <param name="Y" type="float"/>
              <param name="Z" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="triangle-mesh-map-0">
          <float_array id="triangle-mesh-map-0-array" count="6">0 0 0 0 0 0</float_array>
          <technique_common>
            <accessor source="#triangle-mesh-map-0-array" count="3" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <source id="triangle-mesh-map-1">
          <float_array id="triangle-mesh-map-1-array" count="6">0 0 0 0 0 0</float_array>
          <technique_common>
            <accessor source="#triangle-mesh-map-1-array" count="3" stride="2">
              <param name="S" type="float"/>
              <param name="T" type="float"/>
            </accessor>
          </technique_common>
        </source>
        <vertices id="triangle-mesh-vertices">
          <input semantic="POSITION" source="#triangle-mesh-positions"/>
        </vertices>
        <triangles count="1">
          <input semantic="VERTEX" source="#triangle-mesh-vertices" offset="0"/>
          <input semantic="NORMAL" source="#triangle-mesh-normals" offset="1"/>
          <input semantic="TEXCOORD" source="#triangle-mesh-map-0" offset="2" set="0"/>
          <input semantic="TEXCOORD" source="#triangle-mesh-map-1" offset="2" set="1"/>
          <p>0 0 0 1 0 1 2 0 2</p>
        </triangles>
      </mesh>
    </geometry>
  </library_geometries>
  <library_controllers/>
  <library_visual_scenes>
    <visual_scene id="Scene" name="Scene">
      <node id="triangle" name="triangle" type="NODE">
        <matrix sid="transform">1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1</matrix>
        <instance_geometry url="#triangle-mesh" name="triangle"/>
      </node>
    </visual_scene>
  </library_visual_scenes>
  <scene>
    <instance_visual_scene url="#Scene"/>
  </scene>
</COLLADA>