Statistic name = "PP_OUTPUT" value =
    Sum property = Industry condition = And [
        Planet
        OwnedBy TheEmpire Source.Owner
    ]

Statistic name = "RP_OUTPUT" value =
    Sum property = Research condition = And [
        Planet
        OwnedBy TheEmpire Source.Owner
    ]

Statistic name = "PLANET_COUNT" value =
    Count condition = And [
        Planet
        OwnedBy TheEmpire Source.Owner
    ]

Statistic name = "COLONIES_COUNT" value =
    Count condition = And [
        PopulationCenter
        Population low = 0.02
        OwnedBy TheEmpire Source.Owner
    ]


Statistic name = "SHIP_COUNT" value =
    Count condition = And [
        Ship
        OwnedBy TheEmpire Source.Owner
    ]

Statistic name = "BATTLESHIP_COUNT" value =
    Count condition = And [
        And [
            Ship  
            Armed
        ]
        OwnedBy TheEmpire Source.Owner
    ]

Statistic name = "ARMED_MONSTER_COUNT" value =
    Count condition = And [
        And [
            Ship
            Monster
            Armed
        ]
        Not OwnedBy AnyEmpire
    ]

Statistic name = "BUILDINGS_PRODUCED" value =
    BuildingTypesProduced empire = Source.Owner

Statistic name = "BUILDINGS_SCRAPPED" value =
    BuildingTypesScrapped empire = Source.Owner

Statistic name = "SHIPS_DESTROYED" value =
    EmpireShipsDestroyed empire = Source.Owner

Statistic name = "SHIPS_LOST" value =
    ShipDesignsLost empire = Source.Owner

Statistic name = "SHIPS_PRODUCED" value =
    ShipDesignsProduced empire = Source.Owner

Statistic name = "SHIPS_SCRAPPED" value =
    ShipDesignsScrapped empire = Source.Owner

Statistic name = "PLANETS_BOMBED" value =
    SpeciesPlanetsBombed empire = Source.Owner

Statistic name = "PLANETS_DEPOPULATED" value =
    SpeciesPlanetsDepoped empire = Source.Owner

Statistic name = "PLANETS_INVADED" value =
    SpeciesPlanetsInvaded empire = Source.Owner
