/*---------------------------------------------------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     |
    \\  /    A nd           | Copyright (C) 1991-2010 OpenCFD Ltd.
     \\/     M anipulation  |
-------------------------------------------------------------------------------
License
    This file is part of OpenFOAM.

    OpenFOAM is free software: you can redistribute it and/or modify it
    under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    OpenFOAM is distributed in the hope that it will be useful, but WITHOUT
    ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
    FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
    for more details.

    You should have received a copy of the GNU General Public License
    along with OpenFOAM.  If not, see <http://www.gnu.org/licenses/>.

Application
    moveMesh

Description
    Solver for moving meshes

Usage

    - moveMesh [OPTIONS]

    @param -case \<dir\>\n
    Case directory.

    @param -parallel \n
    Run in parallel.

    @param -help \n
    Display help message.

    @param -doc \n
    Display Doxygen API documentation page for this application.

    @param -srcDoc \n
    Display Doxygen source documentation page for this application.

\*---------------------------------------------------------------------------*/

#include <OpenFOAM/argList.H>
#include <OpenFOAM/Time.H>
#include <finiteVolume/fvMesh.H>
#include <dynamicMesh/motionSolver.H>

using namespace Foam;

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Main program:

int main(int argc, char *argv[])
{

#   include <OpenFOAM/setRootCase.H>
#   include <OpenFOAM/createTime.H>
#   include <OpenFOAM/createMesh.H>

    autoPtr<Foam::motionSolver> motionPtr = motionSolver::New(mesh);

    while (runTime.loop())
    {
        Info<< "Time = " << runTime.timeName() << endl;

        mesh.movePoints(motionPtr->newPoints());

        runTime.write();

        Info<< "ExecutionTime = " << runTime.elapsedCpuTime() << " s"
            << "  ClockTime = " << runTime.elapsedClockTime() << " s"
            << nl << endl;
    }

    Info<< "End\n" << endl;

    return 0;
}


// ************************ vim: set sw=4 sts=4 et: ************************ //
