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    <message>
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      <source>Add triangle</source>
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    <message>
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      <location filename="../../Command.cpp" line="848"/>
      <source>Add triangle manually to a mesh</source>
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      <source>Builds a regular solid</source>
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      <source>Cross-sections...</source>
      <translation>Prierezy...</translation>
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      <source>Interactive demolding direction</source>
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      <source>Difference</source>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Check solid mesh</source>
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      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
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    <message>
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      <source>Evaluate and repair mesh...</source>
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      <location filename="../../Command.cpp" line="1156"/>
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      <source>Mesh</source>
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    <message>
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      <source>Export mesh...</source>
      <translation type="unfinished">Export mesh...</translation>
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      <source>Close hole</source>
      <translation type="unfinished">Close hole</translation>
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      <source>Fill holes...</source>
      <translation type="unfinished">Fill holes...</translation>
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    <message>
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      <source>Flip normals</source>
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    <message>
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      <source>Flips the normals of the mesh</source>
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      <source>Create mesh from geometry...</source>
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    <message>
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      <source>Create mesh from shape...</source>
      <translation>Vytvoriť sieť z tvaru ...</translation>
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      <source>Tessellate shape</source>
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      <source>Harmonize normals</source>
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      <source>Harmonizes the normals of the mesh</source>
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      <source>Mesh</source>
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      <source>Intersection</source>
      <translation>Priesečník</translation>
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      <translation>Vyber mesh</translation>
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      <source>Calculates the curvature of the vertices of a mesh</source>
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      <location filename="../../Command.cpp" line="144"/>
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      <translation type="unfinished">Mesh Create</translation>
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    <message>
      <location filename="../../Command.cpp" line="183"/>
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      <translation type="unfinished">Segment by tool mesh</translation>
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    <message>
      <location filename="../../Command.cpp" line="238"/>
      <source>Mesh union</source>
      <translation>Sieť zlúčenie</translation>
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    <message>
      <location filename="../../Command.cpp" line="307"/>
      <source>Mesh difference</source>
      <translation>Sieť rozdiel</translation>
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    <message>
      <location filename="../../Command.cpp" line="378"/>
      <source>Mesh intersection</source>
      <translation>Sieť prienik</translation>
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    <message>
      <location filename="../../Command.cpp" line="464"/>
      <source>Import Mesh</source>
      <translation>Import Sieť</translation>
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    <message>
      <location filename="../../Command.cpp" line="662"/>
      <source>Mesh VertexCurvature</source>
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      <location filename="../../Command.cpp" line="1411"/>
      <location filename="../../DlgSmoothing.cpp" line="175"/>
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      <location filename="../../Command.cpp" line="1502"/>
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      <translation>Harmonizovať normály siete</translation>
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      <location filename="../../Command.cpp" line="1536"/>
      <source>Flip mesh normals</source>
      <translation>Preklopiť normály siete</translation>
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    <message>
      <location filename="../../Command.cpp" line="1648"/>
      <source>Fill up holes</source>
      <translation>Vyplniť diery</translation>
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    <message>
      <location filename="../../Command.cpp" line="1799"/>
      <source>Mesh merge</source>
      <translation>Sieť zlúčenie</translation>
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    <message>
      <location filename="../../Command.cpp" line="1842"/>
      <source>Mesh split</source>
      <translation>Sieť rozdeliť</translation>
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    <message>
      <location filename="../../Command.cpp" line="1894"/>
      <source>Mesh scale</source>
      <translation>Sieť mierka</translation>
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      <location filename="../../DlgDecimating.cpp" line="149"/>
      <source>Mesh Decimating</source>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="481"/>
      <source>Harmonize normals</source>
      <translation>Zarovnať normály</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="584"/>
      <source>Remove non-manifolds</source>
      <translation>Odstrániť nie-variety</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="683"/>
      <source>Fix indices</source>
      <translation>Opraviť indexy</translation>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="749"/>
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      <translation>Odstrániť degenerované plochy</translation>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="816"/>
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      <translation>Odstrániť zdvojené plochy</translation>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="881"/>
      <source>Remove duplicated points</source>
      <translation>Odstrániť zdvojené body</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="965"/>
      <source>Fix self-intersections</source>
      <translation>Opraviť samo-pretínanie</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1052"/>
      <source>Remove folds</source>
      <translation>Odstrániť záhyby</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="1092"/>
      <source>Repair mesh</source>
      <translation>Opraviť sieť</translation>
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    <message>
      <location filename="../../RemoveComponents.cpp" line="130"/>
      <source>Delete selection</source>
      <translation type="unfinished">Delete selection</translation>
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    <message>
      <location filename="../../ViewProvider.cpp" line="919"/>
      <location filename="../../ViewProvider.cpp" line="974"/>
      <source>Cut</source>
      <translation>Vystrihnúť</translation>
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      <location filename="../../ViewProvider.cpp" line="1035"/>
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      <translation>Orezať</translation>
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      <location filename="../../ViewProvider.cpp" line="1112"/>
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      <translation>Rozdeliť</translation>
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    <message>
      <location filename="../../ViewProvider.cpp" line="1176"/>
      <source>Segment</source>
      <translation type="unfinished">Segment</translation>
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    <message>
      <location filename="../../ViewProvider.cpp" line="1761"/>
      <source>Delete</source>
      <translation>Odstrániť</translation>
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    <message>
      <location filename="../../ViewProvider.cpp" line="1868"/>
      <source>Fill hole</source>
      <translation type="unfinished">Fill hole</translation>
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      <location filename="../../DlgDecimating.ui" line="14"/>
      <source>Decimating</source>
      <translation type="unfinished">Decimating</translation>
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      <location filename="../../DlgDecimating.ui" line="20"/>
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      <translation type="unfinished">Reduction</translation>
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      <translation type="unfinished">Full</translation>
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      <location filename="../../DlgDecimating.cpp" line="93"/>
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      <translation type="unfinished">Absolute number</translation>
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      <translation>Tolerancia</translation>
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      <translation type="unfinished">Absolute number (Maximum: %1)</translation>
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      <translation>Informácie o Oku</translation>
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      <translation>Počet plôch:</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="69"/>
      <location filename="../../DlgEvaluateMesh.ui" line="102"/>
      <location filename="../../DlgEvaluateMesh.ui" line="135"/>
      <location filename="../../DlgEvaluateMesh.ui" line="211"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="531"/>
      <location filename="../../DlgEvaluateMesh.ui" line="611"/>
      <location filename="../../DlgEvaluateMesh.ui" line="691"/>
      <location filename="../../DlgEvaluateMesh.ui" line="753"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="147"/>
      <source>Refresh</source>
      <translation>Obnoviť</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="314"/>
      <location filename="../../DlgEvaluateMesh.ui" line="394"/>
      <location filename="../../DlgEvaluateMesh.ui" line="474"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="773"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="404"/>
      <location filename="../../DlgEvaluateMesh.ui" line="484"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="644"/>
      <location filename="../../DlgEvaluateMesh.ui" line="724"/>
      <location filename="../../DlgEvaluateMesh.ui" line="783"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="507"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="587"/>
      <source>Face indices</source>
      <translation>Ukazovatele plochy</translation>
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      <location filename="../../DlgEvaluateMesh.ui" line="735"/>
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      <location filename="../../DlgEvaluateMesh.ui" line="806"/>
      <source>All above tests together</source>
      <translation>Všetky vyššie uvedené testy spolu</translation>
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      <translation>Opakované opravy</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="148"/>
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      <translation type="unfinished">Settings...</translation>
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    <message>
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    <message>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="373"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="374"/>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="375"/>
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      <translation>Žiadne informácie</translation>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="488"/>
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      <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
      <translation>Kontrola zlyhala kvôli záhybom na povrchu.
Najprv spustite príkaz na opravu záhybov</translation>
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      <translation>Žiadne prevrátené normály</translation>
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      <translation>Žiadné nevarietné priestory</translation>
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      <translation type="unfinished">Non-manifolds</translation>
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    <message>
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      <translation type="unfinished">Cannot remove non-manifolds</translation>
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    <message>
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      <translation>Neplatné indexy stien</translation>
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    <message>
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      <source>Invalid point indices</source>
      <translation>Neplatné ukazovatele bodu</translation>
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    <message>
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      <source>Multiple point indices</source>
      <translation>Viacbodové ukazovatele</translation>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="659"/>
      <source>Invalid neighbour indices</source>
      <translation type="unfinished">Invalid neighbour indices</translation>
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    <message>
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      <source>No invalid indices</source>
      <translation>Žiadne chybné ukazovatele</translation>
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    <message>
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    <message>
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    <message>
      <location filename="../../DlgEvaluateMeshImp.cpp" line="731"/>
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      <location filename="../../DlgEvaluateMeshImp.cpp" line="1194"/>
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      <translation type="unfinished">Check for non-manifold points</translation>
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      <location filename="../../DlgRegularSolid.ui" line="236"/>
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      <location filename="../../DlgRegularSolid.ui" line="501"/>
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      <location filename="../../DlgRegularSolid.ui" line="441"/>
      <location filename="../../DlgRegularSolid.ui" line="538"/>
      <location filename="../../DlgRegularSolid.ui" line="642"/>
      <location filename="../../DlgRegularSolid.ui" line="746"/>
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      <location filename="../../DlgRegularSolid.ui" line="588"/>
      <location filename="../../DlgRegularSolid.ui" line="692"/>
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      <location filename="../../DlgRegularSolid.ui" line="605"/>
      <location filename="../../DlgRegularSolid.ui" line="709"/>
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      <source>&amp;Create</source>
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      <location filename="../../DlgRegularSolid.ui" line="825"/>
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      <location filename="../../DlgRegularSolid.ui" line="828"/>
      <source>Alt+O</source>
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      <location filename="../../DlgRegularSolidImp.cpp" line="209"/>
      <location filename="../../DlgRegularSolidImp.cpp" line="217"/>
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    <message>
      <location filename="../../DlgRegularSolidImp.cpp" line="124"/>
      <source>No active document</source>
      <translation>Žiadny aktívny dokument</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsImportExport</name>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="14"/>
      <source>Mesh Formats</source>
      <translation type="unfinished">Mesh Formats</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="20"/>
      <source>Export</source>
      <translation>Export</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="28"/>
      <source>Deviation of tessellation to the actual surface</source>
      <translation type="unfinished">Deviation of tessellation to the actual surface</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="31"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="34"/>
      <source>Maximum mesh deviation</source>
      <translation type="unfinished">Maximum mesh deviation</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="41"/>
      <source>Maximal deviation between mesh and object</source>
      <translation type="unfinished">Maximal deviation between mesh and object</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="63"/>
      <source>ZIP compression is used when writing a mesh file in AMF format</source>
      <translation type="unfinished">ZIP compression is used when writing a mesh file in AMF format</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="66"/>
      <source>Export AMF files using compression</source>
      <translation type="unfinished">Export AMF files using compression</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="95"/>
      <source>Width:</source>
      <translation>šírka:</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="119"/>
      <source>Height:</source>
      <translation>Výška:</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExportImp.cpp" line="38"/>
      <source>This parameter indicates whether ZIP compression
is used when writing a file in AMF format</source>
      <translation type="unfinished">This parameter indicates whether ZIP compression
is used when writing a file in AMF format</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="14"/>
      <source>Mesh view</source>
      <translation>Zobrazenie siete</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="35"/>
      <source>Default appearance for new meshes</source>
      <translation>Predvolený vzhľad nových sietí</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="73"/>
      <source>Default mesh color</source>
      <translation>Predvolenú farba siete</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="80"/>
      <source>Default color for new meshes</source>
      <translation type="unfinished">Default color for new meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="116"/>
      <source>Mesh transparency</source>
      <translation>Transparentnosť siete</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="142"/>
      <source>Default line color</source>
      <translation>Predvolená farba čiary</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="149"/>
      <source>Default line color for new meshes</source>
      <translation type="unfinished">Default line color for new meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="185"/>
      <source>Line transparency</source>
      <translation>Priesvitnosť čiary</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="211"/>
      <source>Backface color</source>
      <translation>Farba zadných stien</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="251"/>
      <source>The bottom side of surface will be rendered the same way than top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</source>
      <translation type="unfinished">The bottom side of surface will be rendered the same way than top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="257"/>
      <source>Two-side rendering</source>
      <translation>Dvojstranné vykresľovanie</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="273"/>
      <source>A bounding box will be displayed</source>
      <translation type="unfinished">A bounding box will be displayed</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="276"/>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Zobraziť ohraničenie pre zvýraznené alebo vybrané oká</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="313"/>
      <source>Smoothing</source>
      <translation>Vyhladzovanie</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="334"/>
      <source>If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to a unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</source>
      <translation type="unfinished">If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to a unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="343"/>
      <source>Define normal per vertex</source>
      <translation>Definícia normál pre vrchol</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="356"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="404"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation type="unfinished">&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="359"/>
      <source>Crease angle</source>
      <translation>Zánikový uhol</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="369"/>
      <source>Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</source>
      <translation type="unfinished">Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <location filename="../../DlgSmoothing.ui" line="14"/>
      <source>Smoothing</source>
      <translation>Vyhladzovanie</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="23"/>
      <source>Method</source>
      <translation>Metóda</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="29"/>
      <source>Taubin</source>
      <translation>Taubinová metóda</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="39"/>
      <source>Laplace</source>
      <translation>Laplaceová metóda</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="49"/>
      <source>Parameter</source>
      <translation>Parameter</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="55"/>
      <source>Iterations:</source>
      <translation>Iterácie:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="72"/>
      <source>Lambda:</source>
      <translation>Lambda:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="95"/>
      <source>Mu:</source>
      <translation>Mu:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="118"/>
      <source>Only selection</source>
      <translation type="unfinished">Only selection</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::GmshWidget</name>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="103"/>
      <source>Automatic</source>
      <translation type="unfinished">Automatic</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="104"/>
      <source>Adaptive</source>
      <translation type="unfinished">Adaptive</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="106"/>
      <source>Frontal</source>
      <translation type="unfinished">Frontal</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="108"/>
      <source>Frontal Quad</source>
      <translation type="unfinished">Frontal Quad</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="109"/>
      <source>Parallelograms</source>
      <translation type="unfinished">Parallelograms</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="180"/>
      <location filename="../../RemeshGmsh.cpp" line="236"/>
      <source>Time:</source>
      <translation>Čas:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="225"/>
      <source>Running gmsh...</source>
      <translation type="unfinished">Running gmsh...</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="247"/>
      <source>Failed to start</source>
      <translation type="unfinished">Failed to start</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="254"/>
      <source>Error</source>
      <translation>Chyba</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="378"/>
      <source>Add triangle</source>
      <translation>Pridať trojuholník</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="379"/>
      <source>Flip normal</source>
      <translation>Prevrátiť normálu</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="380"/>
      <source>Clear</source>
      <translation>Vymazať</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="395"/>
      <source>Finish</source>
      <translation>Dokončiť</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFillHole</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="728"/>
      <source>Finish</source>
      <translation>Dokončiť</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::ParametersDialog</name>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="159"/>
      <source>Surface fit</source>
      <translation>Prispôsobenie povrchu</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="166"/>
      <source>Parameters</source>
      <translation>Parametre</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="171"/>
      <source>Selection</source>
      <translation>Výber</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="179"/>
      <source>Region</source>
      <translation>Región</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="185"/>
      <source>Triangle</source>
      <translation>Trojuholník</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="191"/>
      <source>Clear</source>
      <translation>Vymazať</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="197"/>
      <source>Compute</source>
      <translation type="unfinished">Compute</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="285"/>
      <source>No selection</source>
      <translation>Žiadny výber</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="285"/>
      <source>Before fitting the surface select an area.</source>
      <translation type="unfinished">Before fitting the surface select an area.</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemeshGmsh</name>
    <message>
      <location filename="../../RemeshGmsh.ui" line="14"/>
      <source>Remesh by Gmsh</source>
      <translation type="unfinished">Remesh by Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="26"/>
      <source>Remeshing Parameter</source>
      <translation type="unfinished">Remeshing Parameter</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="32"/>
      <source>Meshing:</source>
      <translation type="unfinished">Meshing:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="42"/>
      <source>Max element size (0.0 = Auto):</source>
      <translation type="unfinished">Max element size (0.0 = Auto):</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="68"/>
      <source>Min element size (0.0 = Auto):</source>
      <translation type="unfinished">Min element size (0.0 = Auto):</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="94"/>
      <source>Angle:</source>
      <translation>Uhol:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="126"/>
      <source>Gmsh</source>
      <translation type="unfinished">Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="134"/>
      <source>Path</source>
      <translation type="unfinished">Path</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="154"/>
      <source>Kill</source>
      <translation type="unfinished">Kill</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="181"/>
      <source>Time:</source>
      <translation>Čas:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="188"/>
      <source>Clear</source>
      <translation>Vymazať</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <location filename="../../RemoveComponents.ui" line="14"/>
      <source>Remove components</source>
      <translation>Odstrániť komponent</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="20"/>
      <source>Select</source>
      <translation>Výber</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="32"/>
      <location filename="../../RemoveComponents.ui" line="118"/>
      <source>Region</source>
      <translation>Región</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="52"/>
      <location filename="../../RemoveComponents.ui" line="138"/>
      <source>All</source>
      <translation>Všetky</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="72"/>
      <location filename="../../RemoveComponents.ui" line="158"/>
      <source>Components</source>
      <translation>Komponenty</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="79"/>
      <source>&lt; faces than</source>
      <translation>priečelia &lt; ako</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="89"/>
      <location filename="../../RemoveComponents.ui" line="175"/>
      <source>Pick triangle</source>
      <translation>Vybrať trojuholník</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="96"/>
      <source>Select whole component</source>
      <translation>Vybrať celý komponent</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="106"/>
      <source>Deselect</source>
      <translation>Zrušiť výber</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="165"/>
      <source>&gt; faces than</source>
      <translation>priečelia &gt; ako</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="182"/>
      <source>Deselect whole component</source>
      <translation>Odznačí celý komponent</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="192"/>
      <source>Region options</source>
      <translation>Regionálne nastavenia</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="198"/>
      <source>Respect only visible triangles</source>
      <translation>Rešpektovať len viditeľné trojuholníky</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="208"/>
      <source>Respect only triangles with normals facing screen</source>
      <translation>Rešpektuje len trojuholníky s normály priečelia</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <location filename="../../Segmentation.ui" line="14"/>
      <source>Mesh segmentation</source>
      <translation type="unfinished">Mesh segmentation</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="20"/>
      <source>Smooth mesh</source>
      <translation type="unfinished">Smooth mesh</translation>
    </message>
    <message>
      <location filename="../../Segmentation.ui" line="37"/>
      <source>Plane</source>
      <translation>Rovina</translation>
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    <message>
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      <location filename="../../Segmentation.ui" line="189"/>
      <location filename="../../Segmentation.ui" line="252"/>
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      <location filename="../../Segmentation.ui" line="143"/>
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      <location filename="../../SegmentationBestFit.ui" line="82"/>
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Please visit http://www.openscad.org/index.html to install it.</source>
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Please visit http://www.openscad.org/index.html to install it.</translation>
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