<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="nl" sourcelanguage="en">
  <context>
    <name>CmdMeshAddFacet</name>
    <message>
      <location filename="../../Command.cpp" line="847"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="848"/>
      <source>Add triangle</source>
      <translation>Driehoek toevoegen</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="849"/>
      <location filename="../../Command.cpp" line="851"/>
      <source>Add triangle manually to a mesh</source>
      <translation>Handmatig een driehoek toevoegen aan een gaas</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
      <location filename="../../Command.cpp" line="1562"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1563"/>
      <source>Boundings info...</source>
      <translation>Begrenzingsinfo...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1564"/>
      <location filename="../../Command.cpp" line="1566"/>
      <source>Shows the boundings of the selected mesh</source>
      <translation>Toont de begrenzingen van het geselecteerde mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
      <location filename="../../Command.cpp" line="1604"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1605"/>
      <source>Regular solid...</source>
      <translation>Regelmatig volumemodel...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1606"/>
      <location filename="../../Command.cpp" line="1608"/>
      <source>Builds a regular solid</source>
      <translation>Bouwt volumemodel</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="1074"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1075"/>
      <source>Cross-sections...</source>
      <translation>Dwarsdoorsneden...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1076"/>
      <location filename="../../Command.cpp" line="1077"/>
      <source>Cross-sections</source>
      <translation>Dwarsdoorsneden</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDecimating</name>
    <message>
      <location filename="../../Command.cpp" line="1463"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1464"/>
      <source>Decimation...</source>
      <translation>Decimatie...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1465"/>
      <location filename="../../Command.cpp" line="1466"/>
      <location filename="../../Command.cpp" line="1467"/>
      <source>Decimates a mesh</source>
      <translation>Decimeert een rooster</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDemolding</name>
    <message>
      <location filename="../../Command.cpp" line="133"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="134"/>
      <source>Interactive demolding direction</source>
      <translation>Interactieve vervormingsrichting</translation>
    </message>
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  <context>
    <name>CmdMeshDifference</name>
    <message>
      <location filename="../../Command.cpp" line="298"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="299"/>
      <source>Difference</source>
      <translation>Verschil</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
      <location filename="../../Command.cpp" line="1197"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1198"/>
      <source>Face info</source>
      <translation>Vlak-info</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1199"/>
      <location filename="../../Command.cpp" line="1201"/>
      <source>Information about face</source>
      <translation>Informatie over vlak</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
      <location filename="../../Command.cpp" line="1362"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1363"/>
      <source>Check solid mesh</source>
      <translation>Controleer vast maaswerk</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1364"/>
      <location filename="../../Command.cpp" line="1366"/>
      <source>Checks whether the mesh is a solid</source>
      <translation>Controleert of het maaswerk een volumemodel is</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <location filename="../../Command.cpp" line="1154"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1156"/>
      <source>Evaluate and repair mesh...</source>
      <translation>Evalueer en repareer maaswerk...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1157"/>
      <location filename="../../Command.cpp" line="1159"/>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>Opent een venster voor analyse en reparatie van een maaswerk</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExport</name>
    <message>
      <location filename="../../Command.cpp" line="491"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="492"/>
      <source>Export mesh...</source>
      <translation>Gaas exporteren...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="493"/>
      <location filename="../../Command.cpp" line="495"/>
      <source>Exports a mesh to file</source>
      <translation>Exporteert een gaas naar een bestand</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <location filename="../../Command.cpp" line="1673"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1674"/>
      <source>Close hole</source>
      <translation>Dicht gat</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1675"/>
      <location filename="../../Command.cpp" line="1677"/>
      <source>Close holes interactively</source>
      <translation>Sluit gaten interactief</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <location filename="../../Command.cpp" line="1635"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1636"/>
      <source>Fill holes...</source>
      <translation>Vul gaten...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1637"/>
      <location filename="../../Command.cpp" line="1639"/>
      <source>Fill holes of the mesh</source>
      <translation>Gaten in het gaas vullen</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
      <location filename="../../Command.cpp" line="1528"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1529"/>
      <source>Flip normals</source>
      <translation>Loodlijnen spiegelen</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1530"/>
      <location filename="../../Command.cpp" line="1532"/>
      <source>Flips the normals of the mesh</source>
      <translation>De normalen van het gaas omkeren</translation>
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  </context>
  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
      <location filename="../../Command.cpp" line="565"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="566"/>
      <source>Create mesh from geometry...</source>
      <translation>Genereer maaswerk vanuit geometrie...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="567"/>
      <location filename="../../Command.cpp" line="569"/>
      <source>Create mesh from the selected geometry</source>
      <translation>Genereer maaswerk vanuit geselecteerde vorm</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromPartShape</name>
    <message>
      <location filename="../../Command.cpp" line="623"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="624"/>
      <source>Create mesh from shape...</source>
      <translation>Maak een mesh van vorm...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="625"/>
      <source>Tessellate shape</source>
      <translation>Betegel vorm</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
      <location filename="../../Command.cpp" line="1494"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1495"/>
      <source>Harmonize normals</source>
      <translation>Harmoniseer loodlijnen</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1496"/>
      <location filename="../../Command.cpp" line="1498"/>
      <source>Harmonizes the normals of the mesh</source>
      <translation>Harmoniseert de loodlijnen van de mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshImport</name>
    <message>
      <location filename="../../Command.cpp" line="440"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="441"/>
      <source>Import mesh...</source>
      <translation>Mesh importeren...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="442"/>
      <location filename="../../Command.cpp" line="444"/>
      <source>Imports a mesh from file</source>
      <translation>Importeer een mesh uit een bestand</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshIntersection</name>
    <message>
      <location filename="../../Command.cpp" line="369"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="370"/>
      <source>Intersection</source>
      <translation>Snijpunt</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshMerge</name>
    <message>
      <location filename="../../Command.cpp" line="1787"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1788"/>
      <source>Merge</source>
      <translation>Samenvoegen</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1789"/>
      <source>Merges selected meshes into one</source>
      <translation>Voegt geselecteerde maaswerken samen tot één enkele</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyCut</name>
    <message>
      <location filename="../../Command.cpp" line="894"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="895"/>
      <source>Cut mesh</source>
      <translation>Snij de msh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="896"/>
      <location filename="../../Command.cpp" line="898"/>
      <source>Cuts a mesh with a picked polygon</source>
      <translation>Een mesh snijden met een geselecteerde polygoon</translation>
    </message>
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  <context>
    <name>CmdMeshPolySegm</name>
    <message>
      <location filename="../../Command.cpp" line="738"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="739"/>
      <source>Make segment</source>
      <translation>Maak segment</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="740"/>
      <location filename="../../Command.cpp" line="742"/>
      <source>Creates a mesh segment</source>
      <translation>Maakt een mesh segment</translation>
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  </context>
  <context>
    <name>CmdMeshPolySelect</name>
    <message>
      <location filename="../../Command.cpp" line="794"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="795"/>
      <source>Select mesh</source>
      <translation>Gaas selecteren</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="796"/>
      <location filename="../../Command.cpp" line="798"/>
      <source>Select an area of the mesh</source>
      <translation>Selecteer een gebied van de mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySplit</name>
    <message>
      <location filename="../../Command.cpp" line="1100"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1101"/>
      <source>Split mesh</source>
      <translation>Verdeel de mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1102"/>
      <location filename="../../Command.cpp" line="1104"/>
      <source>Splits a mesh into two meshes</source>
      <translation>Verdeelt een gaas in twee gazen</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyTrim</name>
    <message>
      <location filename="../../Command.cpp" line="955"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="956"/>
      <source>Trim mesh</source>
      <translation>Gaas bijsnijden</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="957"/>
      <location filename="../../Command.cpp" line="959"/>
      <source>Trims a mesh with a picked polygon</source>
      <translation>Snijdt een maaswerk met een geselecteerde veelhoek</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemeshGmsh</name>
    <message>
      <location filename="../../Command.cpp" line="1285"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1286"/>
      <source>Refinement...</source>
      <translation>Verfijning...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1287"/>
      <location filename="../../Command.cpp" line="1288"/>
      <source>Refine existing mesh</source>
      <translation>Verfijn bestaande mesh</translation>
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  </context>
  <context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
      <location filename="../../Command.cpp" line="1318"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1319"/>
      <source>Remove components by hand...</source>
      <translation>Verwijder componenten met de hand...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1320"/>
      <location filename="../../Command.cpp" line="1322"/>
      <source>Mark a component to remove it from the mesh</source>
      <translation>Markeer een te verwijderen deel in de mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveComponents</name>
    <message>
      <location filename="../../Command.cpp" line="1240"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1241"/>
      <source>Remove components...</source>
      <translation>Verwijder componenten...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1242"/>
      <location filename="../../Command.cpp" line="1244"/>
      <source>Remove topologic independent components from the mesh</source>
      <translation>Ruimtelijk onafhankelijke onderdelen van het maaswerk verwijderen</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshScale</name>
    <message>
      <location filename="../../Command.cpp" line="1876"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1877"/>
      <source>Scale...</source>
      <translation>Schaal...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1878"/>
      <source>Scale selected meshes</source>
      <translation>Geselecteerde maaswerken schalen</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSectionByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="1045"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1046"/>
      <source>Create section from mesh and plane</source>
      <translation>Genereer doorsnede van maaswerk en vlak</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1047"/>
      <location filename="../../Command.cpp" line="1048"/>
      <source>Section from mesh and plane</source>
      <translation>Doorsnede van maaswerk en vlak</translation>
    </message>
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  <context>
    <name>CmdMeshSegmentation</name>
    <message>
      <location filename="../../Command.cpp" line="1715"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1716"/>
      <source>Create mesh segments...</source>
      <translation>Genereer maaswerk-segmenten...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1717"/>
      <location filename="../../Command.cpp" line="1719"/>
      <source>Create mesh segments</source>
      <translation>Gaassegmenten aanmaken</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentationBestFit</name>
    <message>
      <location filename="../../Command.cpp" line="1751"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1752"/>
      <source>Create mesh segments from best-fit surfaces...</source>
      <translation>Genereer maaswerk-segmenten uit meest passende oppervlakken...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1753"/>
      <location filename="../../Command.cpp" line="1755"/>
      <source>Create mesh segments from best-fit surfaces</source>
      <translation>Genereer maaswerk-segmenten uit meest passende oppervlakken</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSmoothing</name>
    <message>
      <location filename="../../Command.cpp" line="1400"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1401"/>
      <source>Smooth...</source>
      <translation>Glad...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1402"/>
      <location filename="../../Command.cpp" line="1404"/>
      <source>Smooth the selected meshes</source>
      <translation>De geselecteerde meshes glad maken</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSplitComponents</name>
    <message>
      <location filename="../../Command.cpp" line="1830"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1831"/>
      <source>Split by components</source>
      <translation>Gesplitst op onderdelen</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1832"/>
      <source>Split selected mesh into its components</source>
      <translation>Splits geselecteerde maaswerk tot zijn componenten</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshToolMesh</name>
    <message>
      <location filename="../../Command.cpp" line="172"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="173"/>
      <source>Segment by tool mesh</source>
      <translation>Segmenteer met behulp van maaswerk</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="174"/>
      <location filename="../../Command.cpp" line="176"/>
      <source>Creates a segment from a given tool mesh</source>
      <translation>Hiermee maakt u een segment van een bepaald mesh gereedschap</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTransform</name>
    <message>
      <location filename="../../Command.cpp" line="94"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="95"/>
      <source>Transform mesh</source>
      <translation>Transformeren mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="96"/>
      <location filename="../../Command.cpp" line="98"/>
      <source>Rotate or move a mesh</source>
      <translation>Draaien of verplaatsen van een mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="1016"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1017"/>
      <source>Trim mesh with a plane</source>
      <translation>Maaswerk bijsnijden met een vlak</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="1018"/>
      <location filename="../../Command.cpp" line="1019"/>
      <source>Trims a mesh with a plane</source>
      <translation>Snijdt een maaswerk bij met een vlak</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshUnion</name>
    <message>
      <location filename="../../Command.cpp" line="227"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="228"/>
      <source>Union</source>
      <translation>Verbinden</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvature</name>
    <message>
      <location filename="../../Command.cpp" line="649"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="650"/>
      <source>Curvature plot</source>
      <translation>Kromming definitie</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="651"/>
      <location filename="../../Command.cpp" line="653"/>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation>Berekent de kromming van de hoekpunten binnen een maaswerk</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
      <location filename="../../Command.cpp" line="692"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="693"/>
      <source>Curvature info</source>
      <translation>Kromming info</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="694"/>
      <location filename="../../Command.cpp" line="696"/>
      <source>Information about curvature</source>
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      <location filename="../../Command.cpp" line="149"/>
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</translation>
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  </context>
  <context>
    <name>MeshGui::DlgSettingsImportExport</name>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="14"/>
      <source>Mesh Formats</source>
      <translation>Mesh formaten</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="20"/>
      <source>Export</source>
      <translation>Exporteren</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="28"/>
      <source>Maximal deviation between mesh and object</source>
      <translation>Maximale afwijking tussen mesh en object</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="50"/>
      <source>Deviation of tessellation to the actual surface</source>
      <translation>Afwijking van de tessellatie naar het werkelijke oppervlak</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="53"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Defines the maximum deviation of the tessellated mesh to the surface. The smaller the value is the slower the render speed which results in increased detail/resolution.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;"&gt;&lt;span style=" font-weight:600;"&gt;Tessellation&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-weight:600;"&gt;&lt;span style=" font-weight:400;"&gt;Definieerd de maximale afwijking van de Tesselation mesh op het oppervlak. Hoe kleiner het getal deste hoger de resulterende afbeeldings resolutie, echter hoe langzamer de render zal verlopen.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="56"/>
      <source>Maximum mesh deviation</source>
      <translation>Maximale meshafwijking</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="63"/>
      <source>ZIP compression is used when writing a mesh file in AMF format</source>
      <translation>ZIP-compressie wordt gebruikt bij het schrijven van een mesh-bestand in AMF-formaat</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="66"/>
      <source>Export AMF files using compression</source>
      <translation>AMF-bestanden exporteren met behulp van compressie</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="95"/>
      <source>Width:</source>
      <translation>Breedte:</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExport.ui" line="119"/>
      <source>Height:</source>
      <translation>Hoogte:</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsImportExportImp.cpp" line="37"/>
      <source>This parameter indicates whether ZIP compression
is used when writing a file in AMF format</source>
      <translation>Deze parameter geeft aan of ZIP-compressie
wordt gebruikt bij het schrijven van een bestand in AMF-formaat</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="14"/>
      <source>Mesh view</source>
      <translation>Mesh weergave</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="26"/>
      <source>Default appearance for new meshes</source>
      <translation>Standaardweergave voor nieuwe rasters</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="62"/>
      <source>Default line color</source>
      <translation>Standaardlijnkleur</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="69"/>
      <source>Mesh transparency</source>
      <translation>Raster-transparantie</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="76"/>
      <source>Default color for new meshes</source>
      <translation>Standaardkleur voor nieuwe meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="96"/>
      <location filename="../../DlgSettingsMeshView.ui" line="119"/>
      <source>%</source>
      <translation>%</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="112"/>
      <source>Default mesh color</source>
      <translation>Standaard rasterkleur</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="148"/>
      <source>A bounding box will be displayed</source>
      <translation>Een begrenzingsdoos zal weergegeven worden</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="151"/>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Toon de begrenzingsdoos voor de gemarkeerde of geselecteerde meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="187"/>
      <source>Default line color for new meshes</source>
      <translation>Standaardlijnkleur voor nieuwe meshes</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="207"/>
      <source>The bottom side of surface will be rendered the same way than top side.
If not checked, it depends on the option "Enable backlight color"
(preferences section Display -&gt; 3D View). Either the backlight color
will be used or black.</source>
      <translation>De onderkant van het oppervlak wordt op dezelfde manier weergegeven als de bovenkant.
Indien niet aangevinkt, hangt het af van de optie "Kleur van de achtergrondverlichting inschakelen"
(voorkeurssectie Weergave -&gt; 3D-weergave). Ofwel wordt de kleur van het tegenlicht
gebruikt ofwel wordt deze zwart.</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="213"/>
      <source>Two-side rendering</source>
      <translation>Twee-zijdig rendering</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="229"/>
      <source>Line transparency</source>
      <translation>Lijn transparantie</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="236"/>
      <source>Backface color</source>
      <translation>Achtervlak kleur</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="280"/>
      <source>Smoothing</source>
      <translation>Vloeiend maken</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="292"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Dit is de kleinste hoek tussen twee vlakken waar de normalen worden berekend om vlakke schaduwen te doen.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Als de hoek tussen de normalen van twee aangrenzende zijden kleiner is dan de vouwhoek, worden de zijden glad geschaduwd rond hun gemeenschappelijke rand.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="295"/>
      <source>Crease angle</source>
      <translation>Vouwhoek</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="302"/>
      <source>If this option is set Phong shading is used, otherwise flat shading.
Shading defines the appearance of surfaces.

With flat shading the surface normals are not defined per vertex that leads
to a unreal appearance for curved surfaces while using Phong shading leads
to a smoother appearance.
</source>
      <translation>Als deze optie is ingesteld, wordt de Phong-beschaduwing gebruikt, anders vlakke schaduwen.
De beschaduwing bepaalt het uiterlijk van de oppervlakken.

Bij vlakke beschaduwingen worden de oppervlaktenormen niet per eindpunt gedefinieerd, wat leidt 
tot een onrealistisch uiterlijk voor gebogen oppervlakken, terwijl het gebruik van Phong-beschaduwing
tot een gladder uiterlijk leidt.
</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="311"/>
      <source>Define normal per vertex</source>
      <translation>Definieer normaal per vertex</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="340"/>
      <source>Crease angle is a threshold angle between two faces.

 If face angle ≥ crease angle, facet shading is used
 If face angle &lt; crease angle, smooth shading is used</source>
      <translation>De vouwhoek is een drempelhoek tussen twee oppervlakken.

 Indien de vlakhoek ≥ vouwhoek, wordt facetschaduw gebruikt
 Indien de facethoek &lt; vouwhoek, wordt gladde beschaduwing gebruikt</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="346"/>
      <source> °</source>
      <translation>°</translation>
    </message>
    <message>
      <location filename="../../DlgSettingsMeshView.ui" line="362"/>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Het definiëren van normalen per vertex heet ook wel&lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;terwijl het definieren van normalen per vlak wordt genoemd&lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <location filename="../../DlgSmoothing.ui" line="14"/>
      <source>Smoothing</source>
      <translation>Vloeiend maken</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="23"/>
      <source>Method</source>
      <translation>Methode</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="29"/>
      <source>Taubin</source>
      <translation>Taubin</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="39"/>
      <source>Laplace</source>
      <translation>Laplace</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="49"/>
      <source>Parameter</source>
      <translation>Parameter</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="55"/>
      <source>Iterations:</source>
      <translation>Iteraties:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="72"/>
      <source>Lambda:</source>
      <translation>Lambda:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="95"/>
      <source>Mu:</source>
      <translation>Mu:</translation>
    </message>
    <message>
      <location filename="../../DlgSmoothing.ui" line="118"/>
      <source>Only selection</source>
      <translation>Alleen selectie</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::GmshWidget</name>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="98"/>
      <source>Automatic</source>
      <translation>Automatisch</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="99"/>
      <source>Adaptive</source>
      <translation>Aanpasbaar</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="101"/>
      <source>Frontal</source>
      <translation>Frontaal</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="103"/>
      <source>Frontal Quad</source>
      <translation>Frontale vierhoek</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="104"/>
      <source>Parallelograms</source>
      <translation>Parallellogrammen</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="175"/>
      <location filename="../../RemeshGmsh.cpp" line="231"/>
      <source>Time:</source>
      <translation>Tijd:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="220"/>
      <source>Running gmsh...</source>
      <translation>Uitvoering van gmsh...</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="242"/>
      <source>Failed to start</source>
      <translation>Starten mislukt</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.cpp" line="249"/>
      <source>Error</source>
      <translation>Fout</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="379"/>
      <source>Add triangle</source>
      <translation>Driehoek toevoegen</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="380"/>
      <source>Flip normal</source>
      <translation>Normaal spiegelen</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="381"/>
      <source>Clear</source>
      <translation>Wissen</translation>
    </message>
    <message>
      <location filename="../../MeshEditor.cpp" line="396"/>
      <source>Finish</source>
      <translation>Voltooien</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFillHole</name>
    <message>
      <location filename="../../MeshEditor.cpp" line="729"/>
      <source>Finish</source>
      <translation>Voltooien</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::ParametersDialog</name>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="159"/>
      <source>Surface fit</source>
      <translation>Aanpassing van het oppervlak</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="166"/>
      <source>Parameters</source>
      <translation>Parameters</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="171"/>
      <source>Selection</source>
      <translation>Selectie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="179"/>
      <source>Region</source>
      <translation>Sectie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="185"/>
      <source>Triangle</source>
      <translation>Driehoek</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="191"/>
      <source>Clear</source>
      <translation>Wissen</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="197"/>
      <source>Compute</source>
      <translation>Berekenen</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="285"/>
      <source>No selection</source>
      <translation>Geen selectie</translation>
    </message>
    <message>
      <location filename="../../SegmentationBestFit.cpp" line="285"/>
      <source>Before fitting the surface select an area.</source>
      <translation>Selecteer een gebied alvorens het oppervlak aan te brengen.</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemeshGmsh</name>
    <message>
      <location filename="../../RemeshGmsh.ui" line="14"/>
      <source>Remesh by gmsh</source>
      <translation>Remesh door gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="26"/>
      <source>Remeshing Parameter</source>
      <translation>Remeshparameter</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="32"/>
      <source>Meshing:</source>
      <translation>Meshing:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="42"/>
      <source>Max element size (0.0 = Auto):</source>
      <translation>Maximale elementgrootte (0.0 = Auto):</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="68"/>
      <source>Min element size (0.0 = Auto):</source>
      <translation>Minimale elementgrootte (0.0 = Auto):</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="94"/>
      <source>Angle:</source>
      <translation>Hoek:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="126"/>
      <source>Gmsh</source>
      <translation>Gmsh</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="134"/>
      <source>Path</source>
      <translation>Pad</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="154"/>
      <source>Kill</source>
      <translation>Afbreken</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="181"/>
      <source>Time:</source>
      <translation>Tijd:</translation>
    </message>
    <message>
      <location filename="../../RemeshGmsh.ui" line="188"/>
      <source>Clear</source>
      <translation>Wissen</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <location filename="../../RemoveComponents.ui" line="14"/>
      <source>Remove components</source>
      <translation>Verwijder componenten</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="20"/>
      <source>Select</source>
      <translation>Selecteer</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="32"/>
      <source>Select whole component</source>
      <translation>Selecteer gehele component</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="39"/>
      <location filename="../../RemoveComponents.ui" line="125"/>
      <source>Pick triangle</source>
      <translation>Kies driehoek</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="49"/>
      <source>&lt; faces than</source>
      <translation>&lt; vlakken dan</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="56"/>
      <location filename="../../RemoveComponents.ui" line="155"/>
      <source>Region</source>
      <translation>Sectie</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="63"/>
      <location filename="../../RemoveComponents.ui" line="182"/>
      <source>Components</source>
      <translation>Onderdelen</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="83"/>
      <location filename="../../RemoveComponents.ui" line="175"/>
      <source>All</source>
      <translation>Alle</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="106"/>
      <source>Deselect</source>
      <translation>Deselecteer</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="118"/>
      <source>Deselect whole component</source>
      <translation>Deselecteer gehele component</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="135"/>
      <source>&gt; faces than</source>
      <translation>&gt; vlakken dan</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="192"/>
      <source>Region options</source>
      <translation>Opties voor de sectie</translation>
    </message>
    <message>
      <location filename="../../RemoveComponents.ui" line="198"/>
      <source>Respect only visible triangles</source>
      <translation>Respect alleen zichtbaar driehoeken</translation>
    </message>
    <message>
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      <source>Mesh segmentation</source>
      <translation>Meshsegmentatie</translation>
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      <location filename="../../Segmentation.ui" line="189"/>
      <location filename="../../Segmentation.ui" line="252"/>
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      <location filename="../../Segmentation.ui" line="143"/>
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      <location filename="../../Segmentation.ui" line="303"/>
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      <location filename="../../Segmentation.ui" line="92"/>
      <location filename="../../Segmentation.ui" line="172"/>
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      <source>Tolerance (Curved)</source>
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      <source>Sphere</source>
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      <source>Freeform</source>
      <translation>Vrije vormgeving</translation>
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      <location filename="../../SegmentationBestFit.ui" line="14"/>
      <source>Mesh segmentation</source>
      <translation>Meshsegmentatie</translation>
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      <source>Sphere</source>
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      <source>Axis</source>
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      <source>Selection</source>
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      <source>Add</source>
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      <source>Delete</source>
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      <source>Invert</source>
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      <location filename="../../Command.cpp" line="278"/>
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      <source>Unknown error occurred while running OpenSCAD.</source>
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      <source>OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</source>
      <translation>OpenSCAD kan niet worden gevonden op uw systeem.
Gelieve naar http://www.openscad.org/index.html te gaan om het te installeren.</translation>
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      <source>Import-Export</source>
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      <source>ASCII STL</source>
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      <source>Alias Mesh</source>
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    <message>
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      <source>Inventor V2.1 ascii</source>
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    <message>
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      <source>VRML V2.0</source>
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    <message>
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    <message>
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      <source>Meshing Tolerance</source>
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      <source>Enter tolerance for meshing geometry:</source>
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    <message>
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      <source>[Points: %1, Edges: %2, Faces: %3]</source>
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      <source>Analyze</source>
      <translation>Analyseren</translation>
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    <message>
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      <source>&amp;Meshes</source>
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