<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.1" language="fil" sourcelanguage="en">
  <context>
    <name>CmdMeshPartCrossSections</name>
    <message>
      <location filename="../../Command.cpp" line="276"/>
      <source>MeshPart</source>
      <translation>MeshPart</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="277"/>
      <source>Cross-sections...</source>
      <translation>Cross-sections...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="278"/>
      <source>Cross-sections</source>
      <translation>Cross-sections</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartCurveOnMesh</name>
    <message>
      <location filename="../../Command.cpp" line="312"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="313"/>
      <source>Curve on mesh...</source>
      <translation>Kurba sa mesh...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="314"/>
      <source>Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</source>
      <translation type="unfinished">Creates an approximated curve on top of a mesh.
This command only works with a 'mesh' object.</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartMesher</name>
    <message>
      <location filename="../../Command.cpp" line="59"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="60"/>
      <source>Create mesh from shape...</source>
      <translation>Lumikha ng mesh mula sa shape...</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="61"/>
      <source>Tessellate shape</source>
      <translation>Tessellate shape</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartSection</name>
    <message>
      <location filename="../../Command.cpp" line="192"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="193"/>
      <source>Create section from mesh and plane</source>
      <translation>Lumikha ng section mula sa mesh at plane</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="194"/>
      <source>Section</source>
      <translation>Section</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPartTrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="84"/>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="85"/>
      <source>Trim mesh with a plane</source>
      <translation>I-trim ang mesh gamit ang plane</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="86"/>
      <location filename="../../Command.cpp" line="87"/>
      <source>Trims a mesh with a plane</source>
      <translation>Ng trim ng mesh gamit ang plane</translation>
    </message>
  </context>
  <context>
    <name>Command</name>
    <message>
      <location filename="../../Command.cpp" line="129"/>
      <source>Trim with plane</source>
      <translation type="unfinished">Trim with plane</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="215"/>
      <source>Section with plane</source>
      <translation type="unfinished">Section with plane</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::CrossSections</name>
    <message>
      <location filename="../../CrossSections.ui" line="14"/>
      <source>Cross sections</source>
      <translation>Cross sections</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="20"/>
      <source>Guiding plane</source>
      <translation>Gabay ng plane</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="26"/>
      <source>XY</source>
      <translation>XY</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="36"/>
      <source>XZ</source>
      <translation>XZ</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="43"/>
      <source>YZ</source>
      <translation>YZ</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="52"/>
      <source>Position:</source>
      <translation>Posisyon:</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="71"/>
      <source>Sections</source>
      <translation>Sections</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="83"/>
      <source>On both sides</source>
      <translation>Sa parehong sides</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="92"/>
      <source>Count</source>
      <translation>Bilang</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="109"/>
      <source>Distance:</source>
      <translation>Distansya:</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="128"/>
      <source>Options</source>
      <translation>Mga Pagpipilian</translation>
    </message>
    <message>
      <location filename="../../CrossSections.ui" line="134"/>
      <source>Connect edges if distance less than</source>
      <translation type="unfinished">Connect edges if distance less than</translation>
    </message>
    <message>
      <location filename="../../CrossSections.cpp" line="345"/>
      <source>Failure</source>
      <translation type="unfinished">Failure</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::CurveOnMeshHandler</name>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="364"/>
      <source>Create</source>
      <translation>Gumawa</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="366"/>
      <source>Close wire</source>
      <translation>Close wire</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="368"/>
      <source>Clear</source>
      <translation>Malinaw</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="369"/>
      <source>Cancel</source>
      <translation>Kanselado</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="615"/>
      <source>Wrong mesh picked</source>
      <translation>Maling nakuhang mesh</translation>
    </message>
    <message>
      <location filename="../../CurveOnMesh.cpp" line="655"/>
      <source>No point was picked</source>
      <translation>Walang punto ang napili</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::TaskCurveOnMesh</name>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="14"/>
      <source>Curve on mesh</source>
      <translation>Kurba sa mesh</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="23"/>
      <source>Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.

This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</source>
      <translation type="unfinished">Press 'Start', then pick points on the mesh; when enough points have been set, right-click and choose 'Create'. Repeat this process to create more splines. Close this task panel to complete the operation.

This command only works with a 'mesh' object, not a regular face or surface. To convert an object to a mesh use the tools of the Mesh Workbench.</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="38"/>
      <source>Wire</source>
      <translation>Wire</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="44"/>
      <source>Snap tolerance to vertices</source>
      <translation type="unfinished">Snap tolerance to vertices</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="51"/>
      <source> px</source>
      <translation> px</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="61"/>
      <source>Split threshold</source>
      <translation>Hatiin ang threshold</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="87"/>
      <source>Spline Approximation</source>
      <translation>Spline Approximation</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="96"/>
      <source>Tolerance to mesh</source>
      <translation>Tolerance sa mesh</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="122"/>
      <source>Continuity</source>
      <translation>Pagtuloy-tuloy</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="129"/>
      <source>Maximum curve degree</source>
      <translation>Pinakamataas ng degree ng kurba</translation>
    </message>
    <message>
      <location filename="../../TaskCurveOnMesh.ui" line="153"/>
      <source>Start</source>
      <translation>Simula</translation>
    </message>
  </context>
  <context>
    <name>MeshPartGui::Tessellation</name>
    <message>
      <location filename="../../Tessellation.ui" line="14"/>
      <source>Tessellation</source>
      <translation>Tessellation</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="20"/>
      <source>Meshing options</source>
      <translation>Mga pagpipilian sa Meshing</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="30"/>
      <source>Standard</source>
      <translation>Pamantayan</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="145"/>
      <source>Mefisto</source>
      <translation>Mefisto</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="206"/>
      <source>Netgen</source>
      <translation>Netgen</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="41"/>
      <source>Surface deviation:</source>
      <translation>Surface deviation:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="33"/>
      <source>Use the standard mesher</source>
      <translation type="unfinished">Use the standard mesher</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="48"/>
      <source>Maximal linear deflection of a mesh section from the surface of the object</source>
      <translation type="unfinished">Maximal linear deflection of a mesh section from the surface of the object</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="67"/>
      <source>Angular deviation:</source>
      <translation>Angular deviation:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="74"/>
      <source>Maximal angular deflection of a mesh section to the next section</source>
      <translation type="unfinished">Maximal angular deflection of a mesh section to the next section</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="98"/>
      <source>The maximal linear deviation of a mesh segment will be the specified
Surface deviation multiplied by the length of the current mesh segment (edge)</source>
      <translation type="unfinished">The maximal linear deviation of a mesh segment will be the specified
Surface deviation multiplied by the length of the current mesh segment (edge)</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="102"/>
      <source>Relative surface deviation</source>
      <translation>Relative surface deviation</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="109"/>
      <source>Mesh will get face colors of the object</source>
      <translation type="unfinished">Mesh will get face colors of the object</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="112"/>
      <source>Apply face colors to mesh</source>
      <translation>I-aplay ang mga kulay ng face sa mesh</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="119"/>
      <source>Mesh segments will be grouped according to the color of the object faces.
These groups will be exported for mesh output formats supporting
this feature (e.g. the format OBJ).</source>
      <translation type="unfinished">Mesh segments will be grouped according to the color of the object faces.
These groups will be exported for mesh output formats supporting
this feature (e.g. the format OBJ).</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="124"/>
      <source>Define segments by face colors</source>
      <translation>I-define ang mga segment sa pamamagitan ng mga kulay</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="148"/>
      <source>Use the Mefisto mesher</source>
      <translation type="unfinished">Use the Mefisto mesher</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="156"/>
      <source>Maximum edge length:</source>
      <translation>Pinakamataas na haba ng edge:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="162"/>
      <source>If this number is smaller the mesh becomes finer.
The smallest value is 0.</source>
      <translation type="unfinished">If this number is smaller the mesh becomes finer.
The smallest value is 0.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="183"/>
      <source>Estimate</source>
      <translation type="unfinished">Estimate</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="209"/>
      <source>Use the Netgen mesher</source>
      <translation type="unfinished">Use the Netgen mesher</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="217"/>
      <source>Fineness:</source>
      <translation>Kagandahan:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="234"/>
      <source>Very coarse</source>
      <translation>Masyadong magaspang</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="239"/>
      <source>Coarse</source>
      <translation>Magaspang</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="244"/>
      <source>Moderate</source>
      <translation>Katamtaman</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="249"/>
      <source>Fine</source>
      <translation>Maganda</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="254"/>
      <source>Very fine</source>
      <translation>Napaka pino</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="259"/>
      <source>User defined</source>
      <translation>Natukoy ang user</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="269"/>
      <source>Mesh size grading:</source>
      <translation>Grading ng laki ng Mesh:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="279"/>
      <source>If this parameter is smaller, the mesh becomes finer.
A value in the range of 0.1-1.</source>
      <translation type="unfinished">If this parameter is smaller, the mesh becomes finer.
A value in the range of 0.1-1.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="302"/>
      <source>Elements per edge:</source>
      <translation>Mga elemento kada edge:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="312"/>
      <location filename="../../Tessellation.ui" line="345"/>
      <source>If this parameter is larger, the mesh becomes finer.
A value in the range of 0.2-10.</source>
      <translation type="unfinished">If this parameter is larger, the mesh becomes finer.
A value in the range of 0.2-10.</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="335"/>
      <source>Elements per curvature radius:</source>
      <translation>Mga elemento kada curvature radius:</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="370"/>
      <source>Whether optimization of surface shape will be done</source>
      <translation type="unfinished">Whether optimization of surface shape will be done</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="373"/>
      <source>Optimize surface</source>
      <translation>I-optimize ang surface</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="383"/>
      <source>Whether second order elements will be generated</source>
      <translation type="unfinished">Whether second order elements will be generated</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="386"/>
      <source>Second order elements</source>
      <translation>Ikalawang order elements</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="393"/>
      <source>Whether meshes will be arranged preferably using quadrilateral faces</source>
      <translation type="unfinished">Whether meshes will be arranged preferably using quadrilateral faces</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="396"/>
      <source>Quad dominated</source>
      <translation>Quad dominated</translation>
    </message>
    <message>
      <location filename="../../Tessellation.ui" line="422"/>
      <source>Leave panel open</source>
      <translation type="unfinished">Leave panel open</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="62"/>
      <source>gmsh</source>
      <translation type="unfinished">gmsh</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="226"/>
      <location filename="../../Tessellation.cpp" line="232"/>
      <source>No active document</source>
      <translation>Walang aktibong dokumento</translation>
    </message>
    <message>
      <location filename="../../Tessellation.cpp" line="247"/>
      <source>Select a shape for meshing, first.</source>
      <translation>Pumili ng hugis para sa meshing, una.</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_Section</name>
    <message>
      <location filename="../../Command.cpp" line="205"/>
      <source>Select plane</source>
      <translation>Pumili ng plane</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="206"/>
      <source>Please select a plane at which you section the mesh.</source>
      <translation>Mangyaring pumili ng plane kung saan ay section mo ang mesh.</translation>
    </message>
  </context>
  <context>
    <name>MeshPart_TrimByPlane</name>
    <message>
      <location filename="../../Command.cpp" line="96"/>
      <source>Select plane</source>
      <translation>Pumili ng plane</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="97"/>
      <source>Please select a plane at which you trim the mesh.</source>
      <translation>Mangyaring pumili ng plane kung saan ay ng trim ka ng mesh.</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="103"/>
      <source>Trim by plane</source>
      <translation type="unfinished">Trim by plane</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="104"/>
      <source>Select the side you want to keep.</source>
      <translation type="unfinished">Select the side you want to keep.</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="105"/>
      <source>Below</source>
      <translation type="unfinished">Below</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="106"/>
      <source>Above</source>
      <translation type="unfinished">Above</translation>
    </message>
    <message>
      <location filename="../../Command.cpp" line="107"/>
      <source>Split</source>
      <translation type="unfinished">Split</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <location filename="../../Workbench.cpp" line="36"/>
      <source>MeshPart</source>
      <translation>MeshPart</translation>
    </message>
  </context>
</TS>
