<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0" language="sk" sourcelanguage="en">
  <context>
    <name>CmdMeshAddFacet</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Add triangle</source>
      <translation>Pridať trojuholník</translation>
    </message>
    <message>
      <source>Add triangle manually to a mesh</source>
      <translation>Pridať do siete trojuholník ručne</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Boundings info...</source>
      <translation>Info o ohraničeniach...</translation>
    </message>
    <message>
      <source>Shows the boundings of the selected mesh</source>
      <translation>Shows the boundings of the selected mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Regular solid...</source>
      <translation>Regular solid...</translation>
    </message>
    <message>
      <source>Builds a regular solid</source>
      <translation>Builds a regular solid</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDemolding</name>
    <message>
      <source>Interactive demolding direction</source>
      <translation>Interactive demolding direction</translation>
    </message>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDifference</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Difference</source>
      <translation>Rozdiel</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Face info</source>
      <translation>Face info</translation>
    </message>
    <message>
      <source>Information about face</source>
      <translation>Information about face</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Check solid mesh</source>
      <translation>Check solid mesh</translation>
    </message>
    <message>
      <source>Checks whether the mesh is a solid</source>
      <translation>Checks whether the mesh is a solid</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>Opens a dialog to analyze and repair a mesh</translation>
    </message>
    <message>
      <source>Evaluate &amp;&amp; Repair mesh...</source>
      <translation>Evaluate &amp;&amp; Repair mesh...</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeMesh</name>
    <message>
      <source>Mesh</source>
      <translation type="obsolete">Mesh</translation>
    </message>
    <message>
      <source>Make a Box</source>
      <translation type="obsolete">Make a Box</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeTool</name>
    <message>
      <source>Mesh</source>
      <translation type="obsolete">Mesh</translation>
    </message>
    <message>
      <source>Make a Tool</source>
      <translation type="obsolete">Make a Tool</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeUnion</name>
    <message>
      <source>Mesh</source>
      <translation type="obsolete">Mesh</translation>
    </message>
    <message>
      <source>Make Union</source>
      <translation type="obsolete">Make Union</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExport</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Export mesh...</source>
      <translation>Export mesh...</translation>
    </message>
    <message>
      <source>Exports a mesh to file</source>
      <translation>Exports a mesh to file</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Close hole</source>
      <translation>Close hole</translation>
    </message>
    <message>
      <source>Close holes interactively</source>
      <translation>Close holes interactively</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Fill holes...</source>
      <translation>Fill holes...</translation>
    </message>
    <message>
      <source>Fill holes of the mesh</source>
      <translation>Fill holes of the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Flip normals</source>
      <translation>Prevráť normály</translation>
    </message>
    <message>
      <source>Flips the normals of the mesh</source>
      <translation>Prevráť normály siete</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Create mesh from geometry...</source>
      <translation>Create mesh from geometry...</translation>
    </message>
    <message>
      <source>Create mesh from the selected geometry</source>
      <translation>Create mesh from the selected geometry</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromPartShape</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Create mesh from shape...</source>
      <translation type="unfinished">Vytvoriť sieť z tvaru ...</translation>
    </message>
    <message>
      <source>Tessellate shape</source>
      <translation type="unfinished">Rozkúskovanie tvaru</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Harmonize normals</source>
      <translation>Zarovnať normály</translation>
    </message>
    <message>
      <source>Harmonizes the normals of the mesh</source>
      <translation>Zarovnať normály Siete</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshImport</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Import mesh...</source>
      <translation>Import mesh...</translation>
    </message>
    <message>
      <source>Imports a mesh from file</source>
      <translation>Imports a mesh from file</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshIntersection</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Priesečník</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyCut</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Cut mesh</source>
      <translation>Cut mesh</translation>
    </message>
    <message>
      <source>Cuts a mesh with a picked polygon</source>
      <translation>Cuts a mesh with a picked polygon</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySegm</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Make segment</source>
      <translation>Make segment</translation>
    </message>
    <message>
      <source>Creates a mesh segment</source>
      <translation>Creates a mesh segment</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySelect</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Select mesh</source>
      <translation>Vyber mesh</translation>
    </message>
    <message>
      <source>Select an area of the mesh</source>
      <translation>Select an area of the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySplit</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Split mesh</source>
      <translation>Split mesh</translation>
    </message>
    <message>
      <source>Splits a mesh into two meshes</source>
      <translation>Splits a mesh into two meshes</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyTrim</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Trim mesh</source>
      <translation>Trim mesh</translation>
    </message>
    <message>
      <source>Trims a mesh with a picked polygon</source>
      <translation>Trims a mesh with a picked polygon</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Remove components by hand...</source>
      <translation>Remove components by hand...</translation>
    </message>
    <message>
      <source>Mark a component to remove it from the mesh</source>
      <translation>Mark a component to remove it from the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveComponents</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Remove components...</source>
      <translation>Odstrániť časť...</translation>
    </message>
    <message>
      <source>Remove topologic independent components from the mesh</source>
      <translation>Remove topologic independent components from the mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentation</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Create mesh segments...</source>
      <translation>Create mesh segments...</translation>
    </message>
    <message>
      <source>Create mesh segments</source>
      <translation>Create mesh segments</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSmoothing</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Smooth...</source>
      <translation>Hladkosť...</translation>
    </message>
    <message>
      <source>Smooth the selected meshes</source>
      <translation>Smooth the selected meshes</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshToolMesh</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Segment by tool mesh</source>
      <translation>Segment by tool mesh</translation>
    </message>
    <message>
      <source>Creates a segment from a given tool mesh</source>
      <translation>Vytvorí časť z daného nástroja siete</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTransform</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Transform mesh</source>
      <translation>Transformovať sieť</translation>
    </message>
    <message>
      <source>Rotate or move a mesh</source>
      <translation>Otočenie alebo presunúť siete</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTrimByPlane</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Trim mesh with a plane</source>
      <translation type="unfinished">Trim mesh with a plane</translation>
    </message>
    <message>
      <source>Trims a mesh with a plane</source>
      <translation type="unfinished">Trims a mesh with a plane</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshUnion</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>Spojenie</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvature</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation>Počíta zakrivenie vrcholov siete</translation>
    </message>
    <message>
      <source>Curvature plot</source>
      <translation>Curvature plot</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Curvature info</source>
      <translation>Zakrivenie-info</translation>
    </message>
    <message>
      <source>Information about curvature</source>
      <translation>Informácie o zakrivení</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
      <source>&amp;Help</source>
      <translation type="obsolete">Pomoc</translation>
    </message>
    <message>
      <source>F1</source>
      <translation type="obsolete">F1</translation>
    </message>
    <message>
      <source>&amp;Close</source>
      <translation type="obsolete">&amp;Zavrieť</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation type="obsolete">Alt+C</translation>
    </message>
    <message>
      <source>Mesh information</source>
      <translation>Informácie o Oku</translation>
    </message>
    <message>
      <source>No information</source>
      <translation>Žiadne informácie</translation>
    </message>
    <message>
      <source>Number of points:</source>
      <translation>Počet bodov:</translation>
    </message>
    <message>
      <source>Number of edges:</source>
      <translation>Počet hrán:</translation>
    </message>
    <message>
      <source>Refresh</source>
      <translation>Obnoviť</translation>
    </message>
    <message>
      <source>Analyze</source>
      <translation>Analyzovať</translation>
    </message>
    <message>
      <source>Repair</source>
      <translation>Oprava</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>Orientácia</translation>
    </message>
    <message>
      <source>Degenerated faces</source>
      <translation>Degenerované plochy</translation>
    </message>
    <message>
      <source>Face indices</source>
      <translation>Ukazovatele plochy</translation>
    </message>
    <message>
      <source>Number of faces:</source>
      <translation>Počet plôch:</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>Duplikované plochy</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>Duplikované body</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation>Non-manifolds</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>Samo-priesečníky</translation>
    </message>
    <message>
      <source>All above tests together</source>
      <translation>Všetky vyššie uvedené testy spolu</translation>
    </message>
    <message>
      <source>Repetitive repair</source>
      <translation>Opakované opravy</translation>
    </message>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Kontrola &amp; oprava oka</translation>
    </message>
    <message>
      <source>Folds on surface</source>
      <translation>Záhyby na povrchu</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
      <source>No information</source>
      <translation>Žiadne informácie</translation>
    </message>
    <message>
      <source>Invalid neighbour indices</source>
      <translation>Invalid neighbour indices</translation>
    </message>
    <message>
      <source>Invalid face indices</source>
      <translation>Invalid face indices</translation>
    </message>
    <message>
      <source>Invalid point indices</source>
      <translation>Neplatné ukazovatele bodu</translation>
    </message>
    <message>
      <source>Multiple point indices</source>
      <translation>Viacbodové ukazovatele</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation>Non-manifolds</translation>
    </message>
    <message>
      <source>Cannot remove non-manifolds</source>
      <translation>Cannot remove non-manifolds</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>bez výberu</translation>
    </message>
    <message>
      <source>No flipped normals</source>
      <translation>Žiadne prevrátené normály</translation>
    </message>
    <message>
      <source>%1 flipped normals</source>
      <translation>%1 prevrátených normál</translation>
    </message>
    <message>
      <source>No non-manifolds</source>
      <translation>Žiadné nevarietné priestory</translation>
    </message>
    <message>
      <source>%1 non-manifolds</source>
      <translation>%1 nevarietné priestory</translation>
    </message>
    <message>
      <source>No invalid indices</source>
      <translation>Žiadne chybné ukazovatele</translation>
    </message>
    <message>
      <source>No degenerations</source>
      <translation>Žiadne degenerácie</translation>
    </message>
    <message>
      <source>%1 degenerated faces</source>
      <translation>%1 degenerovaných priečelí</translation>
    </message>
    <message>
      <source>No duplicated faces</source>
      <translation>Žiadne duplikované priečelia</translation>
    </message>
    <message>
      <source>%1 duplicated faces</source>
      <translation>%1 duplikovaných priečelí</translation>
    </message>
    <message>
      <source>No duplicated points</source>
      <translation>Žiadne duplikované body</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>Duplikované body</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>Orientácia</translation>
    </message>
    <message>
      <source>Indices</source>
      <translation>Ukazovatele</translation>
    </message>
    <message>
      <source>Degenerations</source>
      <translation>Degenerácia</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>Duplikované plochy</translation>
    </message>
    <message>
      <source>No self-intersections</source>
      <translation>Prierezy nepretínajúce samé seba</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>Samo-priesečníky</translation>
    </message>
    <message>
      <source>Mesh repair</source>
      <translation>Oprava siete</translation>
    </message>
    <message>
      <source>Flipped normals found</source>
      <translation>Nájdené prevrátené normály</translation>
    </message>
    <message>
      <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
      <translation>Kontrola zlyhala kvôli záhybom na povrchu.
Najprv spustite príkaz na opravu záhybov</translation>
    </message>
    <message>
      <source>No folds on surface</source>
      <translation>Žiadne záhyby na povrchu</translation>
    </message>
    <message>
      <source>%1 folds on surface</source>
      <translation>%1 záhybov na povrchu</translation>
    </message>
    <message>
      <source>Folds</source>
      <translation>Záhyby</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
      <source>Regular Solid</source>
      <translation>Pravidelné teleso</translation>
    </message>
    <message>
      <source>&amp;Create</source>
      <translation>&amp;Vytvoriť</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt+C</translation>
    </message>
    <message>
      <source>Cl&amp;ose</source>
      <translation>Zatvoriť</translation>
    </message>
    <message>
      <source>Alt+O</source>
      <translation>ALT+O</translation>
    </message>
    <message>
      <source>Solid:</source>
      <translation>Plné:</translation>
    </message>
    <message>
      <source>Cube</source>
      <translation>Kocka</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Valec</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>Kužeľ</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Guľa</translation>
    </message>
    <message>
      <source>Ellipsoid</source>
      <translation>Elipsoid</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>Kruhový prstenec</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Výška:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Dĺžka:</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>šírka:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Polomer:</translation>
    </message>
    <message>
      <source>Closed</source>
      <translation>Zatvorené</translation>
    </message>
    <message>
      <source>Sampling:</source>
      <translation>Vzorkovanie :</translation>
    </message>
    <message>
      <source>Edge length:</source>
      <translation>Dĺžka okraja:</translation>
    </message>
    <message>
      <source>Radius 1:</source>
      <translation>Polomer 1:</translation>
    </message>
    <message>
      <source>Radius 2:</source>
      <translation>Polomer 2:</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
      <source>Create %1</source>
      <translation>Vytvorené %1</translation>
    </message>
    <message>
      <source>No active document</source>
      <translation>Žiadny aktívny dokument</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <source>Mesh view</source>
      <translation>Zobrazenie siete</translation>
    </message>
    <message>
      <source>Two-side rendering</source>
      <translation>Dvojstranné vykresľovanie</translation>
    </message>
    <message>
      <source>Backface color</source>
      <translation>Farba zadných stien</translation>
    </message>
    <message>
      <source>Smoothing</source>
      <translation>Vyhladzovanie</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Toto je najmenší uhol medzi dvomi priečeliami, kde sú normály prepočítavané pre tieňovanie plochy.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Plochy okolo spoločných hrán budú tieňované do hladka vtedy, ak bude uhol medzi normálami dvoch susedných plôch menší ako uhol zániku.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Crease angle</source>
      <translation>Zánikový uhol</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Tieňovanie Plochy/Phong&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Definuje vzhľad povrchov.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Pomocou Plochého tieňovania nie sú definované vrcholy, ktoré vedú k nereálnemu vzhľadu pri zakrivených povrchov. Tieňovanie Phong zabezpečí v takom prípade hladší vzhľad. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Ak nie je nastavená voľba na tieňovanie Phong, použije sa tieňovanie Plochy.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Define normal per vertex</source>
      <translation>Definícia normál pre vrchol</translation>
    </message>
    <message utf8="true">
      <source> °</source>
      <translation> °</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Definovanie normál vrcholu sa taktiež nazýva &lt;span style=" font-style:italic;"&gt;tieňovaním Phong&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;zatiaľ čo definovanie normál priečelia sa nazýva &lt;/span&gt;tieňovaním Plochy&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Default appearance for new meshes</source>
      <translation>Predvolený vzhľad nových sietí</translation>
    </message>
    <message>
      <source>Default line color</source>
      <translation>Predvolená farba čiary</translation>
    </message>
    <message>
      <source>Mesh transparency</source>
      <translation>Transparentnosť siete</translation>
    </message>
    <message>
      <source>Default mesh color</source>
      <translation>Predvolenú farba siete</translation>
    </message>
    <message>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Zobraziť ohraničenie pre zvýraznené alebo vybrané oká</translation>
    </message>
    <message>
      <source>Line transparency</source>
      <translation>Priesvitnosť čiary</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <source>Smoothing</source>
      <translation>Vyhladzovanie</translation>
    </message>
    <message>
      <source>Method</source>
      <translation>Metóda</translation>
    </message>
    <message>
      <source>Taubin</source>
      <translation>Taubinová metóda</translation>
    </message>
    <message>
      <source>Laplace</source>
      <translation>Laplaceová metóda</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>Parameter</translation>
    </message>
    <message>
      <source>Iterations:</source>
      <translation>Iterácie:</translation>
    </message>
    <message>
      <source>Lambda:</source>
      <translation>Lambda:</translation>
    </message>
    <message>
      <source>Mu:</source>
      <translation>Mu:</translation>
    </message>
    <message>
      <source>Only selection</source>
      <translation type="unfinished">Only selection</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <source>Add triangle</source>
      <translation>Pridať trojuholník</translation>
    </message>
    <message>
      <source>Flip normal</source>
      <translation>Prevrátiť normálu</translation>
    </message>
    <message>
      <source>Clear</source>
      <translation>Vyčistiť</translation>
    </message>
    <message>
      <source>Finish</source>
      <translation>Dokončiť</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFillHole</name>
    <message>
      <source>Finish</source>
      <translation type="unfinished">Dokončiť</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <source>Remove components</source>
      <translation>Odstrániť komponent</translation>
    </message>
    <message>
      <source>Select</source>
      <translation>Výber</translation>
    </message>
    <message>
      <source>Select whole component</source>
      <translation>Vybrať celý komponent</translation>
    </message>
    <message>
      <source>Pick triangle</source>
      <translation>Vybrať trojuholník</translation>
    </message>
    <message>
      <source>&lt; faces than</source>
      <translation>priečelia &lt; ako</translation>
    </message>
    <message>
      <source>Region</source>
      <translation>Región</translation>
    </message>
    <message>
      <source>Components</source>
      <translation>Komponenty</translation>
    </message>
    <message>
      <source>All</source>
      <translation>Všetky</translation>
    </message>
    <message>
      <source>Deselect</source>
      <translation>Zrušiť výber</translation>
    </message>
    <message>
      <source>Deselect whole component</source>
      <translation>Odznačí celý komponent</translation>
    </message>
    <message>
      <source>&gt; faces than</source>
      <translation>priečelia &gt; ako</translation>
    </message>
    <message>
      <source>Region options</source>
      <translation>Regionálne nastavenia</translation>
    </message>
    <message>
      <source>Respect only triangles with normals facing screen</source>
      <translation>Rešpektuje len trojuholníky s normály priečelia</translation>
    </message>
    <message>
      <source>Respect only visible triangles</source>
      <translation>Rešpektovať len viditeľné trojuholníky</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <source>Mesh segmentation</source>
      <translation>Mesh segmentation</translation>
    </message>
    <message>
      <source>Smooth mesh</source>
      <translation>Smooth mesh</translation>
    </message>
    <message>
      <source>Plane</source>
      <translation>Rovina</translation>
    </message>
    <message>
      <source>Tolerance</source>
      <translation>Tolerancia</translation>
    </message>
    <message>
      <source>Minumum number of faces</source>
      <translation>Minumum number of faces</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Valec</translation>
    </message>
    <message>
      <source>Radius</source>
      <translation>Polomer</translation>
    </message>
    <message>
      <source>Tolerance (Flat)</source>
      <translation>Tolerance (Flat)</translation>
    </message>
    <message>
      <source>Tolerance (Curved)</source>
      <translation>Tolerance (Curved)</translation>
    </message>
    <message>
      <source>Minimum number of faces</source>
      <translation>Minimum number of faces</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Guľa</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Selection</name>
    <message>
      <source>Selection</source>
      <translation type="unfinished">Výber</translation>
    </message>
    <message>
      <source>Add</source>
      <translation type="unfinished">Pridať</translation>
    </message>
    <message>
      <source>Clear</source>
      <translation type="unfinished">Vyčistiť</translation>
    </message>
    <message>
      <source>Respect only visible triangles</source>
      <translation type="unfinished">Rešpektovať len viditeľné trojuholníky</translation>
    </message>
    <message>
      <source>Respect only triangles with normals facing screen</source>
      <translation type="unfinished">Rešpektuje len trojuholníky s normály priečelia</translation>
    </message>
    <message>
      <source>Use a brush tool to select the area</source>
      <translation type="unfinished">Use a brush tool to select the area</translation>
    </message>
    <message>
      <source>Clears completely the selected area</source>
      <translation type="unfinished">Clears completely the selected area</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
      <source>Delete</source>
      <translation>Odstrániť</translation>
    </message>
    <message>
      <source>Invert</source>
      <translation>Invertovať</translation>
    </message>
  </context>
  <context>
    <name>Mesh_TrimByPlane</name>
    <message>
      <source>Select plane</source>
      <translation type="unfinished">Select plane</translation>
    </message>
    <message>
      <source>Please select a plane at which you trim the mesh.</source>
      <translation type="unfinished">Please select a plane at which you trim the mesh.</translation>
    </message>
  </context>
  <context>
    <name>Mesh_Union</name>
    <message>
      <source>OpenSCAD</source>
      <translation type="unfinished">OpenSCAD</translation>
    </message>
    <message>
      <source>Unknwon error occured while running OpenSCAD.</source>
      <translation type="unfinished">Unknwon error occured while running OpenSCAD.</translation>
    </message>
    <message>
      <source>OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</source>
      <translation type="unfinished">OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</translation>
    </message>
  </context>
  <context>
    <name>QDockWidget</name>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Kontrola &amp; oprava oka</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <source>Import mesh</source>
      <translation>Importovať sieť</translation>
    </message>
    <message>
      <source>Export mesh</source>
      <translation>Exportovať sieť</translation>
    </message>
    <message>
      <source>Solid Mesh</source>
      <translation>Solid Mesh</translation>
    </message>
    <message>
      <source>Boundings</source>
      <translation>Boundings</translation>
    </message>
    <message>
      <source>Fill holes</source>
      <translation>Vyplniť diery</translation>
    </message>
    <message>
      <source>Fill holes with maximum number of edges:</source>
      <translation>Vyplniť diery maximálnym počtom hrán:</translation>
    </message>
    <message>
      <source>Binary STL (*.stl)</source>
      <translation>Binárne STL (*.stl)</translation>
    </message>
    <message>
      <source>ASCII STL (*.ast)</source>
      <translation>ASCII STL (*.AST)</translation>
    </message>
    <message>
      <source>Binary Mesh (*.bms)</source>
      <translation>Binárna sieť (*.BMS)</translation>
    </message>
    <message>
      <source>Alias Mesh (*.obj)</source>
      <translation>Sieť Alias (*.obj)</translation>
    </message>
    <message>
      <source>Inventor V2.1 ascii (*.iv)</source>
      <translation>Inventor V2.1 ascii (*.iv)</translation>
    </message>
    <message>
      <source>All Files (*.*)</source>
      <translation>Všetky súbory (*.*)</translation>
    </message>
    <message>
      <source>ASCII STL (*.stl)</source>
      <translation>ASCII STL (*.stl)</translation>
    </message>
    <message>
      <source>VRML V2.0 (*.wrl *.vrml)</source>
      <translation>VRML V2.0 (*.wrl *.vrml)</translation>
    </message>
    <message>
      <source>Compressed VRML 2.0 (*.wrz)</source>
      <translation>Komprimované VRML 2.0 (*.wrz)</translation>
    </message>
    <message>
      <source>Nastran (*.nas *.bdf)</source>
      <translation>Nastran (*.nas *.bdf)</translation>
    </message>
    <message>
      <source>Python module def (*.py)</source>
      <translation>Python module def (*.py)</translation>
    </message>
    <message>
      <source>Meshing Tolerance</source>
      <translation>Tolerancia siete</translation>
    </message>
    <message>
      <source>Enter tolerance for meshing geometry:</source>
      <translation>Enter tolerance for meshing geometry:</translation>
    </message>
    <message>
      <source>The mesh '%1' is a solid.</source>
      <translation>The mesh '%1' is a solid.</translation>
    </message>
    <message>
      <source>The mesh '%1' is not a solid.</source>
      <translation>The mesh '%1' is not a solid.</translation>
    </message>
    <message>
      <source>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</source>
      <translation>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</translation>
    </message>
    <message>
      <source>[Points: %1, Edges: %2 Faces: %3]</source>
      <translation>[Points: %1, Edges: %2 Faces: %3]</translation>
    </message>
    <message>
      <source>Leave info mode</source>
      <translation>Opustiť režim info</translation>
    </message>
    <message>
      <source>Index: %1</source>
      <translation>Index: %1</translation>
    </message>
    <message>
      <source>Leave hole-filling mode</source>
      <translation>Opustiť režim vypĺňania dier</translation>
    </message>
    <message>
      <source>Leave removal mode</source>
      <translation>Opustiť režim odstránenia</translation>
    </message>
    <message>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
      <translation type="obsolete">Všetky Mesh súbory (*.stl *.ast *.bms *.obj *.ply)</translation>
    </message>
    <message>
      <source>Stanford Polygon (*.ply)</source>
      <translation>Stanford mnohouholník (* .ply)</translation>
    </message>
    <message>
      <source>Object File Format (*.off)</source>
      <translation>Objekt formát súboru (* .off)</translation>
    </message>
    <message>
      <source>Standford Polygon (*.ply)</source>
      <translation>Stanford mnohouholník (* .ply)</translation>
    </message>
    <message>
      <source>Delete selected faces</source>
      <translation>Odstrániť vybraté tváre</translation>
    </message>
    <message>
      <source>Clear selected faces</source>
      <translation>Vymazať vybraté tváre</translation>
    </message>
    <message>
      <source>Annotation</source>
      <translation>Anotácia</translation>
    </message>
    <message>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
      <translation>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</translation>
    </message>
    <message>
      <source>X3D Extensible 3D(*.x3d)</source>
      <translation type="unfinished">X3D Extensible 3D(*.x3d)</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <source>Analyze</source>
      <translation>Analyzovať</translation>
    </message>
    <message>
      <source>Boolean</source>
      <translation>Boolovská hodnota</translation>
    </message>
    <message>
      <source>&amp;Meshes</source>
      <translation>Siete</translation>
    </message>
    <message>
      <source>Mesh tools</source>
      <translation>Nástroje siete</translation>
    </message>
  </context>
</TS>
