<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0" language="ro" sourcelanguage="en">
  <context>
    <name>CmdMeshAddFacet</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Add triangle</source>
      <translation>Adauga triunghi</translation>
    </message>
    <message>
      <source>Add triangle manually to a mesh</source>
      <translation>Adauga manual un triunghi la retea</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBoundingBox</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Boundings info...</source>
      <translation>Detalii margini...</translation>
    </message>
    <message>
      <source>Shows the boundings of the selected mesh</source>
      <translation>Afiseaza marginile retelei selectate</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshBuildRegularSolid</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Regular solid...</source>
      <translation>Solid comun...</translation>
    </message>
    <message>
      <source>Builds a regular solid</source>
      <translation>Creaza un solid comun</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDemolding</name>
    <message>
      <source>Interactive demolding direction</source>
      <translation>Directie desasamblare interactiva</translation>
    </message>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshDifference</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Difference</source>
      <translation>Diferenţa</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateFacet</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Face info</source>
      <translation>Informatii fateta</translation>
    </message>
    <message>
      <source>Information about face</source>
      <translation>Informatii despre fata</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluateSolid</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Check solid mesh</source>
      <translation>Verifica retea solida</translation>
    </message>
    <message>
      <source>Checks whether the mesh is a solid</source>
      <translation>Verifica daca reteaua este solida</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshEvaluation</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Opens a dialog to analyze and repair a mesh</source>
      <translation>Deschide o caseta de dialog pentru analiza si repararea retelei</translation>
    </message>
    <message>
      <source>Evaluate &amp;&amp; Repair mesh...</source>
      <translation>Evalueaza &amp;&amp; repara reteaua...</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeMesh</name>
    <message>
      <source>Mesh</source>
      <translation type="obsolete">Mesh</translation>
    </message>
    <message>
      <source>Make a Box</source>
      <translation type="obsolete">Make a Box</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeTool</name>
    <message>
      <source>Mesh</source>
      <translation type="obsolete">Mesh</translation>
    </message>
    <message>
      <source>Make a Tool</source>
      <translation type="obsolete">Make a Tool</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExMakeUnion</name>
    <message>
      <source>Mesh</source>
      <translation type="obsolete">Mesh</translation>
    </message>
    <message>
      <source>Make Union</source>
      <translation type="obsolete">Make Union</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshExport</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Export mesh...</source>
      <translation>Exporta reteaua...</translation>
    </message>
    <message>
      <source>Exports a mesh to file</source>
      <translation>Exporta o retea intr-un fisier</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillInteractiveHole</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Close hole</source>
      <translation>Inchide gaura</translation>
    </message>
    <message>
      <source>Close holes interactively</source>
      <translation>Inchide o gaura in mod interactiv</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFillupHoles</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Fill holes...</source>
      <translation>Umple gauri...</translation>
    </message>
    <message>
      <source>Fill holes of the mesh</source>
      <translation>Umple gaurile unei retele</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFlipNormals</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Flip normals</source>
      <translation>Comuta normalele</translation>
    </message>
    <message>
      <source>Flips the normals of the mesh</source>
      <translation>Comuta normalele unei retele</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromGeometry</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Create mesh from geometry...</source>
      <translation>Creaza retea din geometrie...</translation>
    </message>
    <message>
      <source>Create mesh from the selected geometry</source>
      <translation>Creaza o retea din geometria selectata</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshFromPartShape</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Create mesh from shape...</source>
      <translation type="unfinished">Creaza retea din forma...</translation>
    </message>
    <message>
      <source>Tessellate shape</source>
      <translation type="unfinished">Divide forma</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshHarmonizeNormals</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Harmonize normals</source>
      <translation>Armonizeaza normalele</translation>
    </message>
    <message>
      <source>Harmonizes the normals of the mesh</source>
      <translation>Armonizeaza normalele retelei</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshImport</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Import mesh...</source>
      <translation>Import retea...</translation>
    </message>
    <message>
      <source>Imports a mesh from file</source>
      <translation>Importa o retea dintr-un fisier</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshIntersection</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Intersection</source>
      <translation>Intersecţie</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyCut</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Cut mesh</source>
      <translation>Taie reteaua</translation>
    </message>
    <message>
      <source>Cuts a mesh with a picked polygon</source>
      <translation>Taie reteaua cu poligonul ales</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySegm</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Make segment</source>
      <translation>Creaza segment</translation>
    </message>
    <message>
      <source>Creates a mesh segment</source>
      <translation>Creaza un segment de retea</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySelect</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Select mesh</source>
      <translation>Selecteaza reteaua</translation>
    </message>
    <message>
      <source>Select an area of the mesh</source>
      <translation>Selecteaza o zona dintr-o retea</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolySplit</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Split mesh</source>
      <translation>Divide reteaua</translation>
    </message>
    <message>
      <source>Splits a mesh into two meshes</source>
      <translation>Imparte o retea in doua retele</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshPolyTrim</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Trim mesh</source>
      <translation>Taie reteaua</translation>
    </message>
    <message>
      <source>Trims a mesh with a picked polygon</source>
      <translation>Taie reteaua cu poligonul ales</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveCompByHand</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Remove components by hand...</source>
      <translation>Sterge componente interactiv...</translation>
    </message>
    <message>
      <source>Mark a component to remove it from the mesh</source>
      <translation>Selecteaza componente pentru a fi sterse din retea</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshRemoveComponents</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Remove components...</source>
      <translation>Elimina componente...</translation>
    </message>
    <message>
      <source>Remove topologic independent components from the mesh</source>
      <translation>Elimina componentele topologic-independente dintr-o retea</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSegmentation</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Create mesh segments...</source>
      <translation>Creaza segmente de retea...</translation>
    </message>
    <message>
      <source>Create mesh segments</source>
      <translation>Creaza segmente de retea</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshSmoothing</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Smooth...</source>
      <translation>Netezeste...</translation>
    </message>
    <message>
      <source>Smooth the selected meshes</source>
      <translation>Netezeste retelele selectate</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshToolMesh</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Segment by tool mesh</source>
      <translation>Segment in retea</translation>
    </message>
    <message>
      <source>Creates a segment from a given tool mesh</source>
      <translation>Creaza un segment din reteaua selectata</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTransform</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Transform mesh</source>
      <translation>Transforma reteaua</translation>
    </message>
    <message>
      <source>Rotate or move a mesh</source>
      <translation>Roteste sau misca o retea</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshTrimByPlane</name>
    <message>
      <source>Mesh</source>
      <translation type="unfinished">Mesh</translation>
    </message>
    <message>
      <source>Trim mesh with a plane</source>
      <translation type="unfinished">Trim mesh with a plane</translation>
    </message>
    <message>
      <source>Trims a mesh with a plane</source>
      <translation type="unfinished">Trims a mesh with a plane</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshUnion</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Union</source>
      <translation>Reuniune</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvature</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Calculates the curvature of the vertices of a mesh</source>
      <translation>Calculeaza curbura varfurilor unei retele</translation>
    </message>
    <message>
      <source>Curvature plot</source>
      <translation>Grafic curbura</translation>
    </message>
  </context>
  <context>
    <name>CmdMeshVertexCurvatureInfo</name>
    <message>
      <source>Mesh</source>
      <translation>Mesh</translation>
    </message>
    <message>
      <source>Curvature info</source>
      <translation>Informatii despre curbura</translation>
    </message>
    <message>
      <source>Information about curvature</source>
      <translation>Informatii despre curbura</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMesh</name>
    <message>
      <source>&amp;Help</source>
      <translation type="obsolete">&amp;Ajutor</translation>
    </message>
    <message>
      <source>F1</source>
      <translation type="obsolete">F1</translation>
    </message>
    <message>
      <source>&amp;Close</source>
      <translation type="obsolete">&amp;Inchide</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation type="obsolete">Alt + C</translation>
    </message>
    <message>
      <source>Mesh information</source>
      <translation>Informatii despre retea</translation>
    </message>
    <message>
      <source>No information</source>
      <translation>Nici o informatie</translation>
    </message>
    <message>
      <source>Number of points:</source>
      <translation>Numar de puncte:</translation>
    </message>
    <message>
      <source>Number of edges:</source>
      <translation>Numar de margini:</translation>
    </message>
    <message>
      <source>Refresh</source>
      <translation>Reîmprospătare</translation>
    </message>
    <message>
      <source>Analyze</source>
      <translation>Analizează</translation>
    </message>
    <message>
      <source>Repair</source>
      <translation>Repara</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>Orientarea</translation>
    </message>
    <message>
      <source>Degenerated faces</source>
      <translation>Fete degenerate</translation>
    </message>
    <message>
      <source>Face indices</source>
      <translation>Indicii fetelor</translation>
    </message>
    <message>
      <source>Number of faces:</source>
      <translation>Numar de fete:</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>Fete duplicate</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>Puncte duplicate</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation>Non-manifold</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>Intersectii cu sine</translation>
    </message>
    <message>
      <source>All above tests together</source>
      <translation>Toate testele de mai sus</translation>
    </message>
    <message>
      <source>Repetitive repair</source>
      <translation>Reparare repetitiva</translation>
    </message>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Evalueaza si repara reteaua</translation>
    </message>
    <message>
      <source>Folds on surface</source>
      <translation>Pliuri pe suprafata</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgEvaluateMeshImp</name>
    <message>
      <source>No information</source>
      <translation>Nici o informatie</translation>
    </message>
    <message>
      <source>Invalid neighbour indices</source>
      <translation>Indicele vecinului invalid</translation>
    </message>
    <message>
      <source>Invalid face indices</source>
      <translation>Indicele fatetei invalid</translation>
    </message>
    <message>
      <source>Invalid point indices</source>
      <translation>Indicele punctului invalid</translation>
    </message>
    <message>
      <source>Multiple point indices</source>
      <translation>Indici multipli de puncte</translation>
    </message>
    <message>
      <source>Non-manifolds</source>
      <translation>Non-manifold</translation>
    </message>
    <message>
      <source>Cannot remove non-manifolds</source>
      <translation>Nu pot sa inlatur non-manifolds</translation>
    </message>
    <message>
      <source>No selection</source>
      <translation>Nici o selecţie</translation>
    </message>
    <message>
      <source>No flipped normals</source>
      <translation>Nici o normala inversa</translation>
    </message>
    <message>
      <source>%1 flipped normals</source>
      <translation>%1 normale inverse</translation>
    </message>
    <message>
      <source>No non-manifolds</source>
      <translation>Nici un non-manifold</translation>
    </message>
    <message>
      <source>%1 non-manifolds</source>
      <translation>%1 non-manifolds</translation>
    </message>
    <message>
      <source>No invalid indices</source>
      <translation>Nici un indice invalid</translation>
    </message>
    <message>
      <source>No degenerations</source>
      <translation>Nici o degenerare</translation>
    </message>
    <message>
      <source>%1 degenerated faces</source>
      <translation>%1 fete degenerate</translation>
    </message>
    <message>
      <source>No duplicated faces</source>
      <translation>Nici o fata duplicata</translation>
    </message>
    <message>
      <source>%1 duplicated faces</source>
      <translation>%1 fete duplicate</translation>
    </message>
    <message>
      <source>No duplicated points</source>
      <translation>Nici un punct duplicat</translation>
    </message>
    <message>
      <source>Duplicated points</source>
      <translation>Puncte duplicate</translation>
    </message>
    <message>
      <source>Orientation</source>
      <translation>Orientarea</translation>
    </message>
    <message>
      <source>Indices</source>
      <translation>Indici</translation>
    </message>
    <message>
      <source>Degenerations</source>
      <translation>Degenerari</translation>
    </message>
    <message>
      <source>Duplicated faces</source>
      <translation>Fete duplicate</translation>
    </message>
    <message>
      <source>No self-intersections</source>
      <translation>Nici o intersectie cu sine</translation>
    </message>
    <message>
      <source>Self-intersections</source>
      <translation>Intersectii cu sine</translation>
    </message>
    <message>
      <source>Mesh repair</source>
      <translation>Reparare retea</translation>
    </message>
    <message>
      <source>Flipped normals found</source>
      <translation>Au fost gasite normale inversate</translation>
    </message>
    <message>
      <source>Check failed due to folds on the surface.
Please run the command to repair folds first</source>
      <translation>Verificarea a esuat din cauza pliurilor pe suprafete.
Rulati mai intai comanda de reparare a pliurilor</translation>
    </message>
    <message>
      <source>No folds on surface</source>
      <translation>Nici un pliu pe suprafata</translation>
    </message>
    <message>
      <source>%1 folds on surface</source>
      <translation>%1 pliuri pe suprafata</translation>
    </message>
    <message>
      <source>Folds</source>
      <translation>Pliuri</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolid</name>
    <message>
      <source>Regular Solid</source>
      <translation>Solid comun</translation>
    </message>
    <message>
      <source>&amp;Create</source>
      <translation>&amp;Creeaza</translation>
    </message>
    <message>
      <source>Alt+C</source>
      <translation>Alt + C</translation>
    </message>
    <message>
      <source>Cl&amp;ose</source>
      <translation>În&amp;chide</translation>
    </message>
    <message>
      <source>Alt+O</source>
      <translation>Alt+O</translation>
    </message>
    <message>
      <source>Solid:</source>
      <translation>Solid:</translation>
    </message>
    <message>
      <source>Cube</source>
      <translation>Cub</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Cilindru</translation>
    </message>
    <message>
      <source>Cone</source>
      <translation>Con</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Sfera</translation>
    </message>
    <message>
      <source>Ellipsoid</source>
      <translation>Elipsoid</translation>
    </message>
    <message>
      <source>Torus</source>
      <translation>Tor</translation>
    </message>
    <message>
      <source>Height:</source>
      <translation>Inaltime:</translation>
    </message>
    <message>
      <source>Length:</source>
      <translation>Lungime:</translation>
    </message>
    <message>
      <source>Width:</source>
      <translation>Latime:</translation>
    </message>
    <message>
      <source>Radius:</source>
      <translation>Raza:</translation>
    </message>
    <message>
      <source>Closed</source>
      <translation>Inchis</translation>
    </message>
    <message>
      <source>Sampling:</source>
      <translation>Prelevarea de probe:</translation>
    </message>
    <message>
      <source>Edge length:</source>
      <translation>Lungimea marginii:</translation>
    </message>
    <message>
      <source>Radius 1:</source>
      <translation>Raza 1:</translation>
    </message>
    <message>
      <source>Radius 2:</source>
      <translation>Raza 2:</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgRegularSolidImp</name>
    <message>
      <source>Create %1</source>
      <translation>Creati %1</translation>
    </message>
    <message>
      <source>No active document</source>
      <translation>Nici un document activ</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSettingsMeshView</name>
    <message>
      <source>Mesh view</source>
      <translation>Visualizare retea</translation>
    </message>
    <message>
      <source>Two-side rendering</source>
      <translation>Redare bilaterală</translation>
    </message>
    <message>
      <source>Backface color</source>
      <translation>Culoarea fetei ascunse</translation>
    </message>
    <message>
      <source>Smoothing</source>
      <translation>Netezire</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;This is the smallest angle between two faces where normals get calculated to do flat shading.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If the angle between the normals of two neighbouring faces is less than the crease angle, the faces will be smoothshaded around their common edge.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Acesta este cel mai mic unghi dintre doua fete unde normalele sunt calculate ca si iluminare plana.&lt;/p&gt;&lt;p style=" margin-top:12px; margin-bottom:12px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Daca unghiul dintre normalele a doua fete vecine este mai mic decat unghiul de pliu fetele vor fi umbrite in degradee in jurul marginii comune.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Crease angle</source>
      <translation>Unghiul de pliu</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Flat shading/Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defines the appearance of surfaces.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;With flat shading the surface normals are not defined per vertex that leads to a unreal appearance for curved surfaces while using Phong shading leads to a smoother appearance. &lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Umbrire plana/Umbrire Phong&lt;/span&gt;&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defineste aspectul suprafetelor.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Cu umbrirea plana normalele suprafetelor nu sunt definite pentru fiecare varf, ceea ce conduce la un aspect nerealist al suprafetelor curbe, pe cand umbrirea Phong conduce la un aspect mai placut.&lt;/p&gt;&lt;p style="-qt-paragraph-type:empty; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;If this option is set Phong shading is used, if it is unset flat shading is used.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Define normal per vertex</source>
      <translation>Defineste normale pentru varfuri</translation>
    </message>
    <message utf8="true">
      <source> °</source>
      <translation> °</translation>
    </message>
    <message>
      <source>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Hint&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Defining the normals per vertex is also called &lt;span style=" font-style:italic;"&gt;Phong shading&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;while defining the normals per face is called &lt;/span&gt;Flat shading&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
      <translation>&lt;html&gt;&lt;head&gt;&lt;meta name="qrichtext" content="1" /&gt;&lt;/head&gt;&lt;body style=" white-space: pre-wrap; font-family:MS Shell Dlg 2; font-size:7.8pt; font-weight:400; font-style:normal; text-decoration:none;"&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;&lt;span style=" font-weight:600;"&gt;Indiciu&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt;"&gt;Definirea normalelor pentru fiecare varf se mai numeste&lt;span style=" font-style:italic;"&gt;umbrir Phong&lt;/span&gt;&lt;/p&gt;&lt;p style=" margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px; font-size:8pt; font-style:italic;"&gt;&lt;span style=" font-style:normal;"&gt;pe cand definirea normalelor pentru fiecare fata se numeste &lt;/span&gt;umbrire Plana&lt;span style=" font-style:normal;"&gt;.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</translation>
    </message>
    <message>
      <source>Default appearance for new meshes</source>
      <translation>Aspectul implicit pentru retelele noi</translation>
    </message>
    <message>
      <source>Default line color</source>
      <translation>Defineste culoarea liniei</translation>
    </message>
    <message>
      <source>Mesh transparency</source>
      <translation>Transparenta retelei</translation>
    </message>
    <message>
      <source>Default mesh color</source>
      <translation>Culoarea implicita a retelei</translation>
    </message>
    <message>
      <source>Show bounding-box for highlighted or selected meshes</source>
      <translation>Afiseaza caseta de incadrare pentru reteaua selectata sau evidentiata</translation>
    </message>
    <message>
      <source>Line transparency</source>
      <translation>Transparenta liniei</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::DlgSmoothing</name>
    <message>
      <source>Smoothing</source>
      <translation>Netezire</translation>
    </message>
    <message>
      <source>Method</source>
      <translation>Metoda</translation>
    </message>
    <message>
      <source>Taubin</source>
      <translation>Taubin</translation>
    </message>
    <message>
      <source>Laplace</source>
      <translation>Laplace</translation>
    </message>
    <message>
      <source>Parameter</source>
      <translation>Parametru</translation>
    </message>
    <message>
      <source>Iterations:</source>
      <translation>Iteratii:</translation>
    </message>
    <message>
      <source>Lambda:</source>
      <translation>Lambda:</translation>
    </message>
    <message>
      <source>Mu:</source>
      <translation>Mu:</translation>
    </message>
    <message>
      <source>Only selection</source>
      <translation type="unfinished">Only selection</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFaceAddition</name>
    <message>
      <source>Add triangle</source>
      <translation>Adauga triunghi</translation>
    </message>
    <message>
      <source>Flip normal</source>
      <translation>Comuta normalele</translation>
    </message>
    <message>
      <source>Clear</source>
      <translation>Eliberează</translation>
    </message>
    <message>
      <source>Finish</source>
      <translation>Terminare</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::MeshFillHole</name>
    <message>
      <source>Finish</source>
      <translation type="unfinished">Terminare</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::RemoveComponents</name>
    <message>
      <source>Remove components</source>
      <translation>Elimina componente</translation>
    </message>
    <message>
      <source>Select</source>
      <translation>Selectaţi</translation>
    </message>
    <message>
      <source>Select whole component</source>
      <translation>Selectati intregul component</translation>
    </message>
    <message>
      <source>Pick triangle</source>
      <translation>Alege triunghiul</translation>
    </message>
    <message>
      <source>&lt; faces than</source>
      <translation>&lt; fete decat</translation>
    </message>
    <message>
      <source>Region</source>
      <translation>Regiune</translation>
    </message>
    <message>
      <source>Components</source>
      <translation>Componente</translation>
    </message>
    <message>
      <source>All</source>
      <translation>Toate</translation>
    </message>
    <message>
      <source>Deselect</source>
      <translation>Deselectati</translation>
    </message>
    <message>
      <source>Deselect whole component</source>
      <translation>Deselectati intreaga componenta</translation>
    </message>
    <message>
      <source>&gt; faces than</source>
      <translation>&gt; fete decat</translation>
    </message>
    <message>
      <source>Region options</source>
      <translation>Optiuni pentru regiune</translation>
    </message>
    <message>
      <source>Respect only triangles with normals facing screen</source>
      <translation>Respecta numai triunghiuri cu normalele catre ecran</translation>
    </message>
    <message>
      <source>Respect only visible triangles</source>
      <translation>Respecta doar triunghiurile vizibile</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Segmentation</name>
    <message>
      <source>Mesh segmentation</source>
      <translation>Segmentarea retelei</translation>
    </message>
    <message>
      <source>Smooth mesh</source>
      <translation>Netezirea retelei</translation>
    </message>
    <message>
      <source>Plane</source>
      <translation>Plan</translation>
    </message>
    <message>
      <source>Tolerance</source>
      <translation>Toleranţă</translation>
    </message>
    <message>
      <source>Minumum number of faces</source>
      <translation>Numar maxim de fete</translation>
    </message>
    <message>
      <source>Cylinder</source>
      <translation>Cilindru</translation>
    </message>
    <message>
      <source>Radius</source>
      <translation>Raza</translation>
    </message>
    <message>
      <source>Tolerance (Flat)</source>
      <translation>Toleranta (plat)</translation>
    </message>
    <message>
      <source>Tolerance (Curved)</source>
      <translation>Toleranta (curbat)</translation>
    </message>
    <message>
      <source>Minimum number of faces</source>
      <translation>Numar maxim de fete</translation>
    </message>
    <message>
      <source>Sphere</source>
      <translation>Sfera</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::Selection</name>
    <message>
      <source>Selection</source>
      <translation type="unfinished">Selecţie</translation>
    </message>
    <message>
      <source>Add</source>
      <translation type="unfinished">Adaugă</translation>
    </message>
    <message>
      <source>Clear</source>
      <translation type="unfinished">Eliberează</translation>
    </message>
    <message>
      <source>Respect only visible triangles</source>
      <translation type="unfinished">Respecta doar triunghiurile vizibile</translation>
    </message>
    <message>
      <source>Respect only triangles with normals facing screen</source>
      <translation type="unfinished">Respecta numai triunghiuri cu normalele catre ecran</translation>
    </message>
    <message>
      <source>Use a brush tool to select the area</source>
      <translation type="unfinished">Use a brush tool to select the area</translation>
    </message>
    <message>
      <source>Clears completely the selected area</source>
      <translation type="unfinished">Clears completely the selected area</translation>
    </message>
  </context>
  <context>
    <name>MeshGui::TaskRemoveComponents</name>
    <message>
      <source>Delete</source>
      <translation>Ştergeţi</translation>
    </message>
    <message>
      <source>Invert</source>
      <translation>Inverseaza</translation>
    </message>
  </context>
  <context>
    <name>Mesh_TrimByPlane</name>
    <message>
      <source>Select plane</source>
      <translation type="unfinished">Select plane</translation>
    </message>
    <message>
      <source>Please select a plane at which you trim the mesh.</source>
      <translation type="unfinished">Please select a plane at which you trim the mesh.</translation>
    </message>
  </context>
  <context>
    <name>Mesh_Union</name>
    <message>
      <source>OpenSCAD</source>
      <translation type="unfinished">OpenSCAD</translation>
    </message>
    <message>
      <source>Unknwon error occured while running OpenSCAD.</source>
      <translation type="unfinished">Unknwon error occured while running OpenSCAD.</translation>
    </message>
    <message>
      <source>OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</source>
      <translation type="unfinished">OpenSCAD cannot be found on your system.
Please visit http://www.openscad.org/index.html to install it.</translation>
    </message>
  </context>
  <context>
    <name>QDockWidget</name>
    <message>
      <source>Evaluate &amp; Repair Mesh</source>
      <translation>Evalueaza si repara reteaua</translation>
    </message>
  </context>
  <context>
    <name>QObject</name>
    <message>
      <source>Import mesh</source>
      <translation>Import retea</translation>
    </message>
    <message>
      <source>Export mesh</source>
      <translation>Exporta reteaua</translation>
    </message>
    <message>
      <source>Solid Mesh</source>
      <translation>Retea solida</translation>
    </message>
    <message>
      <source>Boundings</source>
      <translation>Margini</translation>
    </message>
    <message>
      <source>Fill holes</source>
      <translation>Umple goluri</translation>
    </message>
    <message>
      <source>Fill holes with maximum number of edges:</source>
      <translation>Umple goluri cu numarul maxim de margini:</translation>
    </message>
    <message>
      <source>Binary STL (*.stl)</source>
      <translation>STL binar (*.stl)</translation>
    </message>
    <message>
      <source>ASCII STL (*.ast)</source>
      <translation>STL ASCII (*.ast)</translation>
    </message>
    <message>
      <source>Binary Mesh (*.bms)</source>
      <translation>Retea binara (*.bms)</translation>
    </message>
    <message>
      <source>Alias Mesh (*.obj)</source>
      <translation>Retea Alias (*.obj)</translation>
    </message>
    <message>
      <source>Inventor V2.1 ascii (*.iv)</source>
      <translation>Inventor V2.1 ascii (*.iv)</translation>
    </message>
    <message>
      <source>All Files (*.*)</source>
      <translation>Toate fișierele (*.*)</translation>
    </message>
    <message>
      <source>ASCII STL (*.stl)</source>
      <translation>ASCII STL (*.stl)</translation>
    </message>
    <message>
      <source>VRML V2.0 (*.wrl *.vrml)</source>
      <translation>VRML V2.0 (*.wrl *.vrml)</translation>
    </message>
    <message>
      <source>Compressed VRML 2.0 (*.wrz)</source>
      <translation>VRML comprimat 2.0 (*.wrz)</translation>
    </message>
    <message>
      <source>Nastran (*.nas *.bdf)</source>
      <translation>Nastran (*.nas *.bdf)</translation>
    </message>
    <message>
      <source>Python module def (*.py)</source>
      <translation>Modul Python (*.py)</translation>
    </message>
    <message>
      <source>Meshing Tolerance</source>
      <translation>Toleranta retelei</translation>
    </message>
    <message>
      <source>Enter tolerance for meshing geometry:</source>
      <translation>Introduceţi toleranţa pentru geometria retelei:</translation>
    </message>
    <message>
      <source>The mesh '%1' is a solid.</source>
      <translation>Reteaua %1 este un solid.</translation>
    </message>
    <message>
      <source>The mesh '%1' is not a solid.</source>
      <translation>Reteaua %1 nu este un solid.</translation>
    </message>
    <message>
      <source>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</source>
      <translation>Min=&lt;%1,%2,%3&gt;

Max=&lt;%4,%5,%6&gt;</translation>
    </message>
    <message>
      <source>[Points: %1, Edges: %2 Faces: %3]</source>
      <translation>[Puncte: %1, Margini: %2 Fete: %3]</translation>
    </message>
    <message>
      <source>Leave info mode</source>
      <translation>Parasiti modul informare</translation>
    </message>
    <message>
      <source>Index: %1</source>
      <translation>Indice: %1</translation>
    </message>
    <message>
      <source>Leave hole-filling mode</source>
      <translation>Parasiti modul de umplere a gaurilor</translation>
    </message>
    <message>
      <source>Leave removal mode</source>
      <translation>Parasiti modul de stergere</translation>
    </message>
    <message>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</source>
      <translation type="obsolete">All Mesh Files (*.stl *.ast *.bms *.obj *.ply)</translation>
    </message>
    <message>
      <source>Stanford Polygon (*.ply)</source>
      <translation>Poligon Stanford (*.ply)</translation>
    </message>
    <message>
      <source>Object File Format (*.off)</source>
      <translation>Object File Format (*.off)</translation>
    </message>
    <message>
      <source>Standford Polygon (*.ply)</source>
      <translation>Poligon Stanford (*.ply)</translation>
    </message>
    <message>
      <source>Delete selected faces</source>
      <translation>Stergeti fetele selectate</translation>
    </message>
    <message>
      <source>Clear selected faces</source>
      <translation>Curatati fetele selectate</translation>
    </message>
    <message>
      <source>Annotation</source>
      <translation>Notatie</translation>
    </message>
    <message>
      <source>All Mesh Files (*.stl *.ast *.bms *.obj *.off *.ply)</source>
      <translation>Toate fisierele retea (*.stl *.ast *.bms *.obj *.off *.ply)</translation>
    </message>
    <message>
      <source>X3D Extensible 3D(*.x3d)</source>
      <translation type="unfinished">X3D Extensible 3D(*.x3d)</translation>
    </message>
  </context>
  <context>
    <name>Workbench</name>
    <message>
      <source>Analyze</source>
      <translation>Analizează</translation>
    </message>
    <message>
      <source>Boolean</source>
      <translation>Boolean</translation>
    </message>
    <message>
      <source>&amp;Meshes</source>
      <translation>&amp;Retele</translation>
    </message>
    <message>
      <source>Mesh tools</source>
      <translation>Unelte pentru retea</translation>
    </message>
  </context>
</TS>
