// -*- tab-width: 4; indent-tabs-mode: nil -*-
#ifndef DUNE_PDELAB_GEOMETRYWRAPPER_HH
#define DUNE_PDELAB_GEOMETRYWRAPPER_HH

#include <dune/common/fvector.hh>

namespace Dune {
  namespace PDELab {

    //! Wrap element
    /**
     * \todo Please doc me!
     */
	template<typename E>
	class ElementGeometry
	{
	public:
      //! \todo Please doc me!
	  typedef typename E::Geometry Geometry;
      //! \todo Please doc me!
	  typedef E Entity;

      //! \todo Please doc me!
	  ElementGeometry (const E& e_)
		: e(e_)
	  {}

      //! \todo Please doc me!
      Geometry geometry () const
	  {
		return e.geometry();
	  }

      //! \todo Please doc me!
	  const Entity& entity () const
	  {
		return e;
	  }

      //! \todo Please doc me!
	  const Entity& hostEntity () const
	  {
		return e;
	  }
  
	private:
	  const E& e;
	};


    //! Wrap intersection
    /**
     * \todo Please doc me!
     */
	template<typename I>
	class IntersectionGeometry
	{
	public:
      //! \todo Please doc me!
	  typedef typename I::Geometry Geometry;
      //! \todo Please doc me!
	  typedef typename I::LocalGeometry LocalGeometry;
      //! \todo Please doc me!
	  typedef typename I::Entity Entity;
      //! \todo Please doc me!
	  typedef typename I::EntityPointer EntityPointer;
      //! \todo Please doc me!
      typedef typename Geometry::ctype ctype;
      //! \todo Please doc me!
	  enum { dimension=Entity::dimension };
      //! \todo Please doc me!
      enum { dimensionworld=Geometry::dimensionworld };

      //! \todo Please doc me!
      IntersectionGeometry (const I& i_, unsigned int index_)
        : i(i_), index(index_)
	  {}

      //! \todo Please doc me!
      int insideDomainIndex() const
      {
        return 0;
      }

      //! \todo Please doc me!
      int outsideDomainIndex() const
      {
        const bool is_boundary = i.boundary();
        return 0 - int(is_boundary);
      }

	  //! return true if intersection is with interior or exterior boundary (see the cases above)
	  bool boundary () const
	  {
		return i.boundary();
	  }

	  /**
		 \brief Identifier for boundary segment from macro grid.

		 One can attach a boundary Id to a boundary segment on the macro
		 grid. This Id will also be used for all fragments of these
		 boundary segments.

		 The numbering is defined as:
		 - Id==0 for all intersections without boundary()==false
		 - Id>=0 for all intersections without boundary()==true
     
		 The way the Identifiers are attached to the grid may differ
		 between the different grid implementations.

	  */
	  int boundaryId () const
	  {
		return i.boundaryId();
	  } 

	  //! @brief return true if intersection is shared with another element.
	  bool neighbor () const 
	  {
		return i.neighbor();
	  }

	  /*! @brief geometrical information about this intersection in local
		coordinates of the inside() entity.

		This method returns a Geometry object that provides a mapping from
		local coordinates of the intersection to local coordinates of the
		inside() entity.
	  */
      LocalGeometry geometryInInside () const
	  {
		return i.geometryInInside();
	  }

	  /*! @brief geometrical information about this intersection in local
		coordinates of the outside() entity.

		This method returns a Geometry object that provides a mapping from
		local coordinates of the intersection to local coordinates of the
		outside() entity.
	  */
      LocalGeometry geometryInOutside () const
	  {
		return i.geometryInOutside();
	  }

	  /*! @brief geometrical information about this intersection in global coordinates.

		This method returns a Geometry object that provides a mapping from
		local coordinates of the intersection to global (world) coordinates.
	  */
      Geometry geometry () const
	  {
		return i.geometry();
	  }

	  //! Local number of codim 1 entity in the inside() Entity where intersection is contained in
	  int indexInInside () const
	  {
		return i.indexInInside ();
	  }

	  //! Local number of codim 1 entity in outside() Entity where intersection is contained in
	  int indexInOutside () const
	  {
		return i.indexInOutside ();
	  }

	  /*! @brief Return an outer normal (length not necessarily 1)

		The returned vector may depend on local position within the intersection.
	  */
	  Dune::FieldVector<ctype, dimensionworld> outerNormal (const Dune::FieldVector<ctype, dimension-1>& local) const
	  {
		return i.outerNormal(local);
	  }

	  /*! @brief return outer normal scaled with the integration element
		@copydoc outerNormal
		The normal is scaled with the integration element of the intersection. This
		method is redundant but it may be more efficent to use this function
		rather than computing the integration element via intersectionGlobal().
	  */
	  Dune::FieldVector<ctype, dimensionworld> integrationOuterNormal (const Dune::FieldVector<ctype, dimension-1>& local) const
	  {
		return i.integrationOuterNormal(local);
	  }

	  /*! @brief Return unit outer normal (length == 1)

		The returned vector may depend on the local position within the intersection.
		It is scaled to have unit length.
	  */
	  Dune::FieldVector<ctype, dimensionworld> unitOuterNormal (const Dune::FieldVector<ctype, dimension-1>& local) const
	  {
		return i.unitOuterNormal(local);
	  }

	  /*! @brief Return unit outer normal (length == 1)

		The returned vector may depend on the local position within the intersection.
		It is scaled to have unit length.
	  */
	  Dune::FieldVector<ctype, dimensionworld> centerUnitOuterNormal () const
	  {
		return i.centerUnitOuterNormal();
	  }

	  /*! @brief return EntityPointer to the Entity on the inside of this
		intersection. That is the Entity where we started this .
	  */
	  EntityPointer inside() const
	  {
		return i.inside();
	  }

	  /*! @brief return EntityPointer to the Entity on the inside of this
		intersection. That is the Entity where we started this .
	  */
	  EntityPointer insideHostEntity() const
	  {
        DUNE_THROW(Dune::Exception,"This should never be called.");
		return i.inside();
	  }

	  /*! @brief return EntityPointer to the Entity on the outside of this
		intersection. That is the neighboring Entity.

		@warning Don't call this method if there is no neighboring Entity
		(neighbor() returns false). In this case the result is undefined.
	  */
	  EntityPointer outside() const
	  {
		return i.outside();
	  }

      //! \todo Please doc me!
	  const I& intersection () const
	  {
		return i;
	  }

      unsigned int intersectionIndex() const
      {
        return index;
      }

    private:
	  const I& i;
      const unsigned int index;
	};

  }
}

#endif
