// Copyright 2010 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#pragma once

#include <queue>
#include <string>

#include "Core/HW/WiimoteEmu/Encryption.h"
#include "Core/HW/WiimoteEmu/WiimoteHid.h"
#include "InputCommon/ControllerEmu.h"

// Registry sizes
#define WIIMOTE_EEPROM_SIZE       (16*1024)
#define WIIMOTE_EEPROM_FREE_SIZE  0x1700
#define WIIMOTE_REG_SPEAKER_SIZE  10
#define WIIMOTE_REG_EXT_SIZE      0x100
#define WIIMOTE_REG_IR_SIZE       0x34

class PointerWrap;

namespace WiimoteReal
{
class Wiimote;
}
namespace WiimoteEmu
{
#pragma pack(push,1)
struct ReportFeatures
{
	u8 core, accel, ir, ext, size;
};

struct AccelData
{
	double x,y,z;
};

struct ADPCMState
{
	s32 predictor, step;
};

struct ExtensionReg
{
	u8 unknown1[0x08];

	// address 0x08
	u8 controller_data[0x06];
	u8 unknown2[0x12];

	// address 0x20
	u8 calibration[0x10];
	u8 unknown3[0x10];

	// address 0x40
	u8 encryption_key[0x10];
	u8 unknown4[0xA0];

	// address 0xF0
	u8 encryption;
	u8 unknown5[0x9];

	// address 0xFA
	u8 constant_id[6];
};

void EmulateShake(AccelData* const accel_data
	  , ControllerEmu::Buttons* const buttons_group
	  , u8* const shake_step);

void EmulateTilt(AccelData* const accel
	 , ControllerEmu::Tilt* const tilt_group
	 , const bool sideways = false, const bool upright = false);

void EmulateSwing(AccelData* const accel
	 , ControllerEmu::Force* const tilt_group
	 , const bool sideways = false, const bool upright = false);

enum
{
	ACCEL_ZERO_G = 0x80,
	ACCEL_ONE_G = 0x9A,
	ACCEL_RANGE = (ACCEL_ONE_G - ACCEL_ZERO_G),
};

class Wiimote : public ControllerEmu
{
friend class WiimoteReal::Wiimote;
public:

	enum
	{
		PAD_LEFT     = 0x01,
		PAD_RIGHT    = 0x02,
		PAD_DOWN     = 0x04,
		PAD_UP       = 0x08,
		BUTTON_PLUS  = 0x10,

		BUTTON_TWO   = 0x0100,
		BUTTON_ONE   = 0x0200,
		BUTTON_B     = 0x0400,
		BUTTON_A     = 0x0800,
		BUTTON_MINUS = 0x1000,
		BUTTON_HOME  = 0x8000,
	};

	Wiimote(const unsigned int index);
	std::string GetName() const override;

	void Update();
	void InterruptChannel(const u16 _channelID, const void* _pData, u32 _Size);
	void ControlChannel(const u16 _channelID, const void* _pData, u32 _Size);
	void ConnectOnInput();
	void Reset();

	void DoState(PointerWrap& p);
	void RealState();

	void LoadDefaults(const ControllerInterface& ciface) override;

	int CurrentExtension() const { return m_extension->active_extension; }

protected:
	bool Step();
	void HidOutputReport(const wm_report* const sr, const bool send_ack = true);
	void HandleExtensionSwap();
	void UpdateButtonsStatus();

	void GetButtonData(u8* const data);
	void GetAccelData(u8* const data, const ReportFeatures& rptf);
	void GetIRData(u8* const data, bool use_accel);
	void GetExtData(u8* const data);

	bool HaveExtension() const { return m_extension->active_extension > 0; }
	bool WantExtension() const { return m_extension->switch_extension != 0; }

private:
	struct ReadRequest
	{
		//u16 channel;
		u32 address, size, position;
		u8* data;
	};

	void ReportMode(const wm_report_mode* const dr);
	void SendAck(const u8 _reportID);
	void RequestStatus(const wm_request_status* const rs = nullptr);
	void ReadData(const wm_read_data* const rd);
	void WriteData(const wm_write_data* const wd);
	void SendReadDataReply(ReadRequest& _request);
	void SpeakerData(wm_speaker_data* sd);
	bool NetPlay_GetWiimoteData(int wiimote, u8* data, u8 size);

	// control groups
	Buttons *m_buttons, *m_dpad, *m_shake;
	Cursor*        m_ir;
	Tilt*          m_tilt;
	Force*         m_swing;
	ControlGroup*  m_rumble;
	Extension*     m_extension;
	ControlGroup*  m_options;

	// Wiimote accel data
	AccelData      m_accel;

	// Wiimote index, 0-3
	const u8       m_index;

	double ir_sin, ir_cos; //for the low pass filter

	bool m_rumble_on;
	bool m_speaker_mute;
	bool m_motion_plus_present;
	bool m_motion_plus_active;

	bool m_reporting_auto;
	u8   m_reporting_mode;
	u16  m_reporting_channel;

	u8   m_shake_step[3];

	bool m_sensor_bar_on_top;

	wm_status_report m_status;

	ADPCMState m_adpcm_state;

	// read data request queue
	// maybe it isn't actually a queue
	// maybe read requests cancel any current requests
	std::queue<ReadRequest> m_read_requests;

	wiimote_key m_ext_key;

	u8 m_eeprom[WIIMOTE_EEPROM_SIZE];
	struct MotionPlusReg
	{
		u8 unknown[0xF0];

		// address 0xF0
		u8 activated;

		u8 unknown2[9];

		// address 0xFA
		u8 ext_identifier[6];
	} m_reg_motion_plus;

	struct IrReg
	{
		u8 data[0x33];
		u8 mode;
	} m_reg_ir;

	ExtensionReg m_reg_ext;

	struct SpeakerReg
	{
		u8  unused_0;
		u8  unk_1;
		u8  format;
		// seems to always play at 6khz no matter what this is set to?
		// or maybe it only applies to pcm input
		u16 sample_rate;
		u8  volume;
		u8  unk_6;
		u8  unk_7;
		u8  play;
		u8  unk_9;
	} m_reg_speaker;

	// limits the amount of connect requests we send when a button is pressed in disconnected state
	u8 m_last_connect_request_counter;

#pragma pack(pop)
};

}
