// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.

#include "Common/CommonTypes.h"
#include "InputCommon/GCAdapter.h"

namespace GCAdapter
{

void Init() {}
void ResetRumble() {}
void Shutdown() {}
void SetAdapterCallback(std::function<void(void)> func) {}
void StartScanThread() {}
void StopScanThread() {}
void Input(int chan, GCPadStatus* pad) {}
void Output(int chan, u8 rumble_command) {}
bool IsDetected() { return false; }
bool IsDriverDetected() { return false; }
bool DeviceConnected(int chan) { return false; }
bool UseAdapter() { return false; }

} // end of namespace GCAdapter
