// -*- Mode: C++; tab-width: 2; -*-
// vi: set ts=2:
//
// $Id:  

BALL_INLINE
ConnectionObject *
ConnectionObject::getParent() const
{
	return parent_;
}

BALL_INLINE
void 
ConnectionObject::setParent_(ConnectionObject &object)
{
	parent_ = &object;
}

BALL_INLINE
void 
ConnectionObject::clearParent_()
{
	parent_ = 0;
}
