/* ResidualVM - A 3D game interpreter
 *
 * ResidualVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.

 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef GRIM_COLORMAP_H
#define GRIM_COLORMAP_H

#include "common/str.h"

#include "engines/grim/object.h"

namespace Common {
class SeekableReadStream;
}

namespace Grim {

class CMap : public Object {
public:
	// Load a colormap from the given data.
	CMap(const Common::String &fileName, Common::SeekableReadStream *data);
	~CMap();
	const Common::String &getFilename() const { return _fname; }

	// The color data, in RGB format
	char _colors[256 * 3];
	Common::String _fname;

	bool operator==(const CMap &c) const;
};

} // end of namespace Grim

#endif
